修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -10,8 +10,8 @@ namespace Obi
public Vector4 angularVelocity;
public Vector4 com;
public float inverseMass;
public int constraintCount;
private int pad0;
private int pad1;
private int pad2;
@@ -20,7 +20,7 @@ namespace Obi
bool kinematic = !Application.isPlaying || rb.unityRigidbody.isKinematic || rb.kinematicForParticles;
//rotation = source.rotation;
velocity = rb.kinematicForParticles ? Vector3.zero : rb.linearVelocity + (rb.unityRigidbody.useGravity ? Physics.gravity * Time.fixedDeltaTime : Vector3.zero);
velocity = rb.kinematicForParticles ? Vector3.zero : rb.linearVelocity;
angularVelocity = rb.kinematicForParticles ? Vector3.zero : rb.angularVelocity;
// center of mass in unity is affected by local rotation and position, but not scale. We need it expressed in world space: