修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -1,5 +1,4 @@
using System;
using UnityEngine;
using UnityEngine;
namespace Obi
{
@@ -20,46 +19,16 @@ namespace Obi
this.scale = scale;
}
public void FromTransform3D(Transform source, ObiRigidbody rb)
public void FromTransform(Transform source, bool is2D = false)
{
if (rb != null && rb.unityRigidbody != null)
{
translation = source.position - rb.unityRigidbody.transform.position + rb.position;
rotation = (source.rotation * Quaternion.Inverse(rb.unityRigidbody.transform.rotation)) * rb.rotation;
}
else
{
translation = source.position;
rotation = source.rotation;
}
translation = source.position;
rotation = source.rotation;
scale = source.lossyScale;
}
public void FromTransform2D(Transform source, ObiRigidbody2D rb)
{
if (rb != null && rb.unityRigidbody != null)
if (is2D)
{
translation = source.position - rb.unityRigidbody.transform.position + (Vector3)rb.position;
rotation = (source.rotation * Quaternion.Inverse(rb.unityRigidbody.transform.rotation)) * Quaternion.AngleAxis(rb.rotation, Vector3.forward);
translation[2] = 0;
}
else
{
translation = source.position;
rotation = source.rotation;
}
scale = source.lossyScale;
translation[2] = 0;
}
public AffineTransform Inverse()
{
var conj = Quaternion.Inverse(rotation);
var invScale = new Vector3(1 / scale.x, 1 / scale.y, 1 / scale.z);
return new AffineTransform(conj * Vector3.Scale(translation , -invScale),
conj,
invScale);
}
}
}