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@@ -1,4 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace Obi
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@@ -12,11 +13,9 @@ namespace Obi
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public int firstChild;
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// add 12 bytes of padding to ensure correct memory alignment:
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#pragma warning disable 0414
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private int pad0;
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private int pad1;
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private int pad2;
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#pragma warning restore 0414
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public DFNode(Vector4 center)
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{
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