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@@ -36,17 +36,17 @@ namespace Obi{
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}
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}
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private void OnEnable()
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public void OnEnable()
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{
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UpdateMaterial();
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}
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private void OnDisable()
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public void OnDisable()
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{
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ObiColliderWorld.GetInstance().DestroyCollisionMaterial(materialHandle);
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}
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private void OnValidate()
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public void OnValidate()
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{
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// we can't create GameObjects in OnValidate(), so make sure the colliderworld already exists.
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UpdateMaterial();
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