修改水
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@@ -19,7 +19,7 @@ namespace Obi{
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ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
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}
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public override void UpdateIfNeeded (){
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public override bool UpdateIfNeeded (){
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EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
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@@ -36,14 +36,12 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.is2D = 1;
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shape.type = ColliderShape.ShapeType.EdgeMesh;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = edgeCollider.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.flags = edgeCollider.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.center = edgeCollider.offset;
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shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
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shape.dataIndex = handle.index;
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@@ -56,8 +54,10 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
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trfm.FromTransform(edgeCollider.transform, true);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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