修改水
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@@ -10,7 +10,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override void UpdateIfNeeded (){
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public override bool UpdateIfNeeded (){
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BoxCollider2D box = collider as BoxCollider2D;
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@@ -19,14 +19,12 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.is2D = 1;
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shape.type = ColliderShape.ShapeType.Box;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = box.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.flags = box.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness + box.edgeRadius;
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shape.center = box.offset;
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shape.size = box.size;
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@@ -39,8 +37,9 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(box.transform, source.Rigidbody as ObiRigidbody2D);
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trfm.FromTransform(box.transform, true);
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world.colliderTransforms[index] = trfm;
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return false;
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}
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}
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@@ -11,7 +11,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override void UpdateIfNeeded ()
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public override bool UpdateIfNeeded ()
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{
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CapsuleCollider2D capsule = collider as CapsuleCollider2D;
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@@ -21,14 +21,12 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.is2D = 1;
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = capsule.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.flags = capsule.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = capsule.offset;
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Vector2 size = capsule.size;
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@@ -44,8 +42,10 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(capsule.transform, source.Rigidbody as ObiRigidbody2D);
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trfm.FromTransform(capsule.transform,true);
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world.colliderTransforms[index] = trfm;
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return false;
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}
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}
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@@ -12,7 +12,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override void UpdateIfNeeded ()
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public override bool UpdateIfNeeded ()
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{
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CircleCollider2D sphere = collider as CircleCollider2D;
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@@ -23,14 +23,12 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.is2D = 1;
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = sphere.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.flags = sphere.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.offset;
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shape.size = Vector3.one * sphere.radius;
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@@ -43,8 +41,10 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(sphere.transform, source.Rigidbody as ObiRigidbody2D);
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trfm.FromTransform(sphere.transform,true);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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@@ -19,7 +19,7 @@ namespace Obi{
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ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
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}
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public override void UpdateIfNeeded (){
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public override bool UpdateIfNeeded (){
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EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
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@@ -36,14 +36,12 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = true;
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shape.is2D = 1;
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shape.type = ColliderShape.ShapeType.EdgeMesh;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = edgeCollider.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.flags = edgeCollider.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.center = edgeCollider.offset;
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shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
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shape.dataIndex = handle.index;
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@@ -56,8 +54,10 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
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trfm.FromTransform(edgeCollider.transform, true);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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