修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
@@ -17,9 +16,7 @@ namespace Obi
public delegate void BlueprintCallback(ObiActorBlueprint blueprint);
public event BlueprintCallback OnBlueprintGenerate;
[HideInInspector] [SerializeField] protected uint m_Checksum;
[HideInInspector] [SerializeField] protected bool m_Empty = true;
[HideInInspector] [SerializeField] protected bool m_Edited = false; /**< Whether there's been any modifications to blueprint data since generating it. This is used to tell whether it can be re-generated without data loss.*/
[HideInInspector] [SerializeField] protected int m_ActiveParticleCount = 0;
[HideInInspector] [SerializeField] protected int m_InitialActiveParticleCount = 0;
[HideInInspector] [SerializeField] protected Bounds _bounds = new Bounds();
@@ -27,7 +24,6 @@ namespace Obi
/**Particle components*/
[HideInInspector] public Vector3[] positions = null; /**< Particle positions.*/
[HideInInspector] public Vector4[] restPositions = null; /**< Particle rest positions, used to filter collisions.*/
[HideInInspector] public Vector4[] restNormals = null; /**< Particle local-space normal in xyz, SDF in w. Used for softbody collisions.*/
[HideInInspector] public Quaternion[] orientations = null; /**< Particle orientations.*/
[HideInInspector] public Quaternion[] restOrientations = null; /**< Particle rest orientations.*/
@@ -39,7 +35,7 @@ namespace Obi
[HideInInspector] public float[] invRotationalMasses = null;
[FormerlySerializedAs("phases")]
[HideInInspector] public int[] filters = null; /**< Particle filters*/
[HideInInspector] public int[] filters = null; /**< Particle filters*/
[HideInInspector] public Vector3[] principalRadii = null; /**< Particle ellipsoid principal radii. These are the ellipsoid radius in each axis.*/
[HideInInspector] public Color[] colors = null; /**< Particle colors (not used by all actors, can be null)*/
@@ -63,14 +59,6 @@ namespace Obi
/** Particle groups.*/
[HideInInspector] public List<ObiParticleGroup> groups = new List<ObiParticleGroup>();
/**
* Checksum value generated from particle positions and orientations.
*/
public uint checksum
{
get { return m_Checksum; }
}
/**
* Returns the amount of particles used by this blueprint.
*/
@@ -84,16 +72,6 @@ namespace Obi
get { return m_ActiveParticleCount; }
}
public Oni.SimplexType simplexTypes
{
get
{
return Oni.SimplexType.Point | // points (single particles) are always available.
(edges != null ? Oni.SimplexType.Edge : 0) |
(triangles != null ? Oni.SimplexType.Triangle : 0);
}
}
/**
* Returns whether this group uses oriented particles.
*/
@@ -102,11 +80,12 @@ namespace Obi
get
{
return invRotationalMasses != null && invRotationalMasses.Length > 0 &&
orientations != null && orientations.Length > 0;
orientations != null && orientations.Length > 0 &&
restOrientations != null && restOrientations.Length > 0;
}
}
public virtual bool usesTethers
public virtual bool usesTethers
{
get { return false; }
}
@@ -120,7 +99,6 @@ namespace Obi
{
positions.Swap(index, m_ActiveParticleCount);
restPositions.Swap(index, m_ActiveParticleCount);
restNormals.Swap(index, m_ActiveParticleCount);
orientations.Swap(index, m_ActiveParticleCount);
restOrientations.Swap(index, m_ActiveParticleCount);
velocities.Swap(index, m_ActiveParticleCount);
@@ -130,14 +108,6 @@ namespace Obi
filters.Swap(index, m_ActiveParticleCount);
principalRadii.Swap(index, m_ActiveParticleCount);
colors.Swap(index, m_ActiveParticleCount);
m_Edited = true;
}
public bool edited
{
get { return m_Edited; }
set { m_Edited = value; }
}
/**
@@ -178,7 +148,7 @@ namespace Obi
{
if (positions.Length > 0)
{
_bounds = new Bounds(positions[0], Vector3.zero);
_bounds = new Bounds(positions[0],Vector3.zero);
for (int i = 1; i < positions.Length; ++i)
_bounds.Encapsulate(positions[i]);
}
@@ -191,42 +161,27 @@ namespace Obi
get { return _bounds; }
}
protected void GenerateChecksum()
{
using (MemoryStream ms = new MemoryStream())
{
if (positions != null)
foreach (var p in positions) ms.Concatenate(p);
if (orientations != null)
foreach (var o in orientations) ms.Concatenate(o);
ms.Flush();
m_Checksum = ObiUtils.Adler32(ms.ToArray());
}
}
public IEnumerable<IObiConstraints> GetConstraints()
{
if (distanceConstraintsData != null && distanceConstraintsData.batchCount > 0)
if (distanceConstraintsData != null && distanceConstraintsData.GetBatchCount() > 0)
yield return distanceConstraintsData;
if (bendConstraintsData != null && bendConstraintsData.batchCount > 0)
if (bendConstraintsData != null && bendConstraintsData.GetBatchCount() > 0)
yield return bendConstraintsData;
if (skinConstraintsData != null && skinConstraintsData.batchCount > 0)
if (skinConstraintsData != null && skinConstraintsData.GetBatchCount() > 0)
yield return skinConstraintsData;
if (tetherConstraintsData != null && tetherConstraintsData.batchCount > 0)
if (tetherConstraintsData != null && tetherConstraintsData.GetBatchCount() > 0)
yield return tetherConstraintsData;
if (stretchShearConstraintsData != null && stretchShearConstraintsData.batchCount > 0)
if (stretchShearConstraintsData != null && stretchShearConstraintsData.GetBatchCount() > 0)
yield return stretchShearConstraintsData;
if (bendTwistConstraintsData != null && bendTwistConstraintsData.batchCount > 0)
if (bendTwistConstraintsData != null && bendTwistConstraintsData.GetBatchCount() > 0)
yield return bendTwistConstraintsData;
if (shapeMatchingConstraintsData != null && shapeMatchingConstraintsData.batchCount > 0)
if (shapeMatchingConstraintsData != null && shapeMatchingConstraintsData.GetBatchCount() > 0)
yield return shapeMatchingConstraintsData;
if (aerodynamicConstraintsData != null && aerodynamicConstraintsData.batchCount > 0)
if (aerodynamicConstraintsData != null && aerodynamicConstraintsData.GetBatchCount() > 0)
yield return aerodynamicConstraintsData;
if (chainConstraintsData != null && chainConstraintsData.batchCount > 0)
if (chainConstraintsData != null && chainConstraintsData.GetBatchCount() > 0)
yield return chainConstraintsData;
if (volumeConstraintsData != null && volumeConstraintsData.batchCount > 0)
if (volumeConstraintsData != null && volumeConstraintsData.GetBatchCount() > 0)
yield return volumeConstraintsData;
}
@@ -271,24 +226,6 @@ namespace Obi
return Quaternion.identity;
}
public Vector3 GetParticleRestPosition(int index)
{
if (restPositions != null && index < restPositions.Length)
{
return restPositions[index];
}
return Vector3.zero;
}
public Quaternion GetParticleRestOrientation(int index)
{
if (restOrientations != null && index < restOrientations.Length)
{
return restOrientations[index];
}
return Quaternion.identity;
}
public void GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)
{
if (orientations != null && index < orientations.Length)
@@ -333,7 +270,7 @@ namespace Obi
public void GenerateImmediate()
{
var g = Generate();
while (g.MoveNext()) { }
while (g.MoveNext()){}
}
public IEnumerator Generate()
@@ -351,37 +288,24 @@ namespace Obi
m_InitialActiveParticleCount = m_ActiveParticleCount;
foreach (IObiConstraints constraints in GetConstraints())
for (int i = 0; i < constraints.batchCount; ++i)
for (int i = 0; i < constraints.GetBatchCount(); ++i)
constraints.GetBatch(i).initialActiveConstraintCount = constraints.GetBatch(i).activeConstraintCount;
CommitBlueprintChanges();
#if UNITY_EDITOR
if (!Application.isPlaying)
{
EditorUtility.SetDirty(this);
}
EditorUtility.SetDirty(this);
#endif
OnBlueprintGenerate?.Invoke(this);
}
// Called at the end of blueprint generation. Also automatically called when exiting blueprint editor.
// This generates a checksum for the blueprint, and in some case extra data (such as default skinmaps for cloth and softbodies).
public virtual void CommitBlueprintChanges()
{
GenerateChecksum();
if (OnBlueprintGenerate != null)
OnBlueprintGenerate(this);
}
public void Clear()
{
m_Empty = true;
edited = false;
m_ActiveParticleCount = 0;
positions = null;
restPositions = null;
restNormals = null;
orientations = null;
restOrientations = null;
velocities = null;
@@ -389,6 +313,7 @@ namespace Obi
invMasses = null;
invRotationalMasses = null;
filters = null;
//phases = null;
principalRadii = null;
colors = null;
@@ -430,7 +355,7 @@ namespace Obi
{
EditorUtility.SetDirty(this);
if (saveImmediately)
AssetDatabase.SaveAssetIfDirty(this);
AssetDatabase.SaveAssets();
}
}
else
@@ -439,8 +364,6 @@ namespace Obi
groups.Insert(index, group);
}
edited = true;
return group;
}
return null;
@@ -470,7 +393,7 @@ namespace Obi
{
EditorUtility.SetDirty(this);
if (saveImmediately)
AssetDatabase.SaveAssetIfDirty(this);
AssetDatabase.SaveAssets();
}
}
else
@@ -483,8 +406,6 @@ namespace Obi
DestroyImmediate(group, true);
}
edited = true;
return true;
}
return false;
@@ -504,7 +425,7 @@ namespace Obi
{
EditorUtility.SetDirty(this);
if (saveImmediately)
AssetDatabase.SaveAssetIfDirty(this);
AssetDatabase.SaveAssets();
}
}
else
@@ -513,39 +434,26 @@ namespace Obi
groups[index].name = name;
}
edited = true;
return true;
}
return false;
}
public void ClearParticleGroups(bool registerUndo = true, bool saveImmediately = true)
public void ClearParticleGroups(bool saveImmediately = true)
{
if (groups.Count == 0) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
if (registerUndo)
{
Undo.RecordObject(this, "Clear particle groups");
for (int i = 0; i < groups.Count; ++i)
if (groups[i] != null)
Undo.DestroyObjectImmediate(groups[i]);
}
else
{
for (int i = 0; i < groups.Count; ++i)
if (groups[i] != null)
DestroyImmediate(groups[i], true);
}
Undo.RecordObject(this, "Clear particle groups");
for (int i = 0; i < groups.Count; ++i)
if (groups[i] != null)
Undo.DestroyObjectImmediate(groups[i]);
if (EditorUtility.IsPersistent(this))
{
EditorUtility.SetDirty(this);
if (saveImmediately)
AssetDatabase.SaveAssetIfDirty(this);
AssetDatabase.SaveAssets();
}
}
else
@@ -580,7 +488,7 @@ namespace Obi
private bool DoesParticleShareConstraints(IObiConstraints constraints, int index, List<int> particles, bool[] selected)
{
bool shared = false;
for (int i = 0; i < constraints.batchCount; ++i)
for (int i = 0; i < constraints.GetBatchCount(); ++i)
{
var batch = constraints.GetBatch(i);
for (int j = 0; j < batch.activeConstraintCount; ++j)
@@ -600,7 +508,7 @@ namespace Obi
private void DeactivateConstraintsWithInactiveParticles(IObiConstraints constraints, List<int> particles)
{
for (int j = 0; j < constraints.batchCount; ++j)
for (int j = 0; j < constraints.GetBatchCount(); ++j)
{
var batch = constraints.GetBatch(j);
@@ -618,8 +526,6 @@ namespace Obi
}
}
}
edited = true;
}
private void ParticlesSwappedInGroups(int index, int newIndex)
@@ -635,11 +541,9 @@ namespace Obi
group.particleIndices[i] = newIndex;
}
}
edited = true;
}
public virtual void RemoveSelectedParticles(ref bool[] selected, bool optimize = true)
public void RemoveSelectedParticles(ref bool[] selected, bool optimize = true)
{
List<int> particles = new List<int>();
@@ -667,7 +571,7 @@ namespace Obi
// Update constraints:
foreach (IObiConstraints constraints in GetConstraints())
for (int j = 0; j < constraints.batchCount; ++j)
for (int j = 0; j < constraints.GetBatchCount(); ++j)
constraints.GetBatch(j).ParticlesSwapped(i, m_ActiveParticleCount);
// Update groups:
@@ -681,9 +585,6 @@ namespace Obi
foreach (IObiConstraints constraints in GetConstraints())
DeactivateConstraintsWithInactiveParticles(constraints, particles);
CommitBlueprintChanges();
edited = true;
}
public void RestoreRemovedParticles()
@@ -691,10 +592,9 @@ namespace Obi
m_ActiveParticleCount = m_InitialActiveParticleCount;
foreach (IObiConstraints constraints in GetConstraints())
for (int j = 0; j < constraints.batchCount; ++j)
for (int j = 0; j < constraints.GetBatchCount(); ++j)
constraints.GetBatch(j).activeConstraintCount = constraints.GetBatch(j).initialActiveConstraintCount;
CommitBlueprintChanges();
}
public virtual void GenerateTethers(bool[] selected) { }