修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -1,42 +0,0 @@
using UnityEngine;
namespace Obi
{
public class ComputeSphereQuery
{
private ComputeShader shader;
private int kernel;
public ComputeSphereQuery()
{
shader = GameObject.Instantiate(Resources.Load<ComputeShader>("Compute/SphereShapeQuery"));
kernel = shader.FindKernel("GenerateResults");
}
public void GetResults(ComputeSolverImpl solver, SpatialQueries world, GraphicsBuffer transforms, GraphicsBuffer shapes, GraphicsBuffer results)
{
shader.SetInt("maxContacts", ComputeColliderWorld.maxContacts);
shader.SetInt("pointCount", solver.simplexCounts.pointCount);
shader.SetInt("edgeCount", solver.simplexCounts.edgeCount);
shader.SetInt("triangleCount", solver.simplexCounts.triangleCount);
shader.SetInt("surfaceCollisionIterations", solver.abstraction.parameters.surfaceCollisionIterations);
shader.SetFloat("surfaceCollisionTolerance", solver.abstraction.parameters.surfaceCollisionTolerance);
shader.SetFloat("collisionMargin", solver.abstraction.parameters.collisionMargin);
shader.SetBuffer(kernel, "worldToSolver", solver.worldToSolverBuffer);
shader.SetBuffer(kernel, "simplices", solver.simplices);
shader.SetBuffer(kernel, "positions", solver.positionsBuffer);
shader.SetBuffer(kernel, "orientations", solver.orientationsBuffer);
shader.SetBuffer(kernel, "velocities", solver.velocitiesBuffer);
shader.SetBuffer(kernel, "principalRadii", solver.principalRadiiBuffer);
shader.SetBuffer(kernel, "transforms", transforms);
shader.SetBuffer(kernel, "shapes", shapes);
shader.SetBuffer(kernel, "contactPairs", world.contactPairs);
shader.SetBuffer(kernel, "contactOffsetsPerType", world.contactOffsetsPerType);
shader.SetBuffer(kernel, "results", results);
shader.SetBuffer(kernel, "dispatchBuffer", world.dispatchBuffer);
shader.DispatchIndirect(kernel, world.dispatchBuffer, 32 + 16 * (int)QueryShape.QueryType.Sphere);
}
}
}