修改水
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@@ -1,40 +0,0 @@
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using System;
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using UnityEngine;
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namespace Obi
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{
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public class ComputeVolumeConstraints : ComputeConstraintsImpl<ComputeVolumeConstraintsBatch>
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{
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public ComputeShader constraintsShader;
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public int gradientsKernel;
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public int volumeKernel;
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public int denominatorsKernel;
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public int constraintKernel;
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public int deltasKernel;
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public int applyKernel;
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public ComputeVolumeConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Volume)
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{
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constraintsShader = GameObject.Instantiate(Resources.Load<ComputeShader>("Compute/VolumeConstraints"));
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gradientsKernel = constraintsShader.FindKernel("Gradients");
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volumeKernel = constraintsShader.FindKernel("CalculateVolume");
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denominatorsKernel = constraintsShader.FindKernel("Denominators");
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constraintKernel = constraintsShader.FindKernel("Constraint");
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deltasKernel = constraintsShader.FindKernel("AccumulateDeltas");
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applyKernel = constraintsShader.FindKernel("Apply");
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}
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public override IConstraintsBatchImpl CreateConstraintsBatch()
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{
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var dataBatch = new ComputeVolumeConstraintsBatch(this);
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batches.Add(dataBatch);
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return dataBatch;
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}
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public override void RemoveBatch(IConstraintsBatchImpl batch)
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{
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batches.Remove(batch as ComputeVolumeConstraintsBatch);
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batch.Destroy();
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}
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}
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}
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