修改水
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@@ -24,7 +24,7 @@ namespace Obi
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[ReadOnly] public NativeArray<float> inverseRotationalMasses;
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[ReadOnly] public NativeArray<quaternion> previousOrientations;
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[NativeDisableParallelForRestriction] public NativeArray<quaternion> orientations;
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[NativeDisableParallelForRestriction] public NativeArray<float4> angularVelocities;
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[NativeDisableParallelForRestriction] [WriteOnly] public NativeArray<float4> angularVelocities;
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[ReadOnly] public float deltaTime;
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[ReadOnly] public bool is2D;
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@@ -49,7 +49,7 @@ namespace Obi
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velocities[i] = float4.zero;
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if (inverseRotationalMasses[i] > 0)
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angularVelocities[i] = new float4(BurstIntegration.DifferentiateAngular(orientations[i], previousOrientations[i], deltaTime).xyz, angularVelocities[i].w);
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angularVelocities[i] = BurstIntegration.DifferentiateAngular(orientations[i], previousOrientations[i], deltaTime);
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else
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angularVelocities[i] = float4.zero;
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}
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