修改水
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@@ -38,11 +38,6 @@ namespace Obi
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angularAcceleration = float4.zero;
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}
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public float4 VelocityAtPoint(float4 point)
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{
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return velocity + new float4(math.cross(angularVelocity.xyz, (point - prevFrame.translation).xyz), 0);
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}
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public void Update(float4 position, float4 scale, quaternion rotation, float dt)
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{
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prevFrame = frame;
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