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@@ -1,6 +1,5 @@
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using System;
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using Unity.Jobs;
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namespace Obi
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{
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@@ -22,20 +21,6 @@ namespace Obi
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batches.Remove(batch as BurstPinConstraintsBatch);
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batch.Destroy();
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}
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public JobHandle ProjectRenderablePositions(JobHandle inputDeps)
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{
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for (int i = 0; i < batches.Count; ++i)
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{
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if (batches[i].enabled)
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{
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inputDeps = batches[i].ProjectRenderablePositions(inputDeps);
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m_Solver.ScheduleBatchedJobsIfNeeded();
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}
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}
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return inputDeps;
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}
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}
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}
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#endif
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