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@@ -11,13 +11,8 @@ namespace Obi
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bool usesOrientedParticles { get; }
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int GetParticleRuntimeIndex(int index); // returns solver or blueprint index, depending on implementation.
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Vector3 GetParticlePosition(int index);
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Quaternion GetParticleOrientation(int index);
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Vector3 GetParticleRestPosition(int index);
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Quaternion GetParticleRestOrientation(int index);
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void GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3);
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float GetParticleMaxRadius(int index);
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Color GetParticleColor(int index);
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