修改水
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@@ -2,44 +2,41 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi.Samples
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[RequireComponent(typeof(Rigidbody))]
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public class WrapRopePlayerController : MonoBehaviour
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{
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[RequireComponent(typeof(Rigidbody))]
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public class WrapRopePlayerController : MonoBehaviour
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public float acceleration = 50;
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Rigidbody rb;
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void Awake()
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{
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public float acceleration = 50;
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Rigidbody rb;
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void Awake()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 direction = Vector3.zero;
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// Determine movement direction:
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if (Input.GetKey(KeyCode.W))
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{
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direction += Vector3.up * acceleration;
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}
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if (Input.GetKey(KeyCode.A))
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{
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direction += Vector3.left * acceleration;
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}
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if (Input.GetKey(KeyCode.S))
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{
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direction += Vector3.down * acceleration;
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}
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if (Input.GetKey(KeyCode.D))
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{
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direction += Vector3.right * acceleration;
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}
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rb.AddForce(direction.normalized * acceleration, ForceMode.Acceleration);
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}
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 direction = Vector3.zero;
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// Determine movement direction:
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if (Input.GetKey(KeyCode.W))
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{
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direction += Vector3.up * acceleration;
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}
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if (Input.GetKey(KeyCode.A))
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{
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direction += Vector3.left * acceleration;
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}
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if (Input.GetKey(KeyCode.S))
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{
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direction += Vector3.down * acceleration;
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}
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if (Input.GetKey(KeyCode.D))
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{
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direction += Vector3.right * acceleration;
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}
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rb.AddForce(direction.normalized * acceleration, ForceMode.Acceleration);
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}
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}
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