修改水
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@@ -1,25 +1,22 @@
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using UnityEngine;
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using System.Collections;
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namespace Obi.Samples
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{
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public class ObjectLimit : MonoBehaviour
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{
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public float minX = 0;
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public float maxX = 1;
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public float minY = 0;
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public float maxY = 1;
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public float minZ = 0;
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public float maxZ = 1;
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void Update()
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{
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transform.localPosition = new Vector3(Mathf.Clamp(gameObject.transform.localPosition.x, minX, maxX),
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Mathf.Clamp(gameObject.transform.localPosition.y, minY, maxY),
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Mathf.Clamp(gameObject.transform.localPosition.z, minZ, maxZ));
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}
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}
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}
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public class ObjectLimit : MonoBehaviour
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{
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public float minX = 0;
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public float maxX = 1;
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public float minY = 0;
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public float maxY = 1;
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public float minZ = 0;
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public float maxZ = 1;
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void Update()
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{
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transform.localPosition = new Vector3(Mathf.Clamp(gameObject.transform.localPosition.x,minX,maxX),
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Mathf.Clamp(gameObject.transform.localPosition.y,minY,maxY),
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Mathf.Clamp(gameObject.transform.localPosition.z,minZ,maxZ));
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}
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}
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