修改水
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@@ -1,21 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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namespace Obi.Samples
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{
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[RequireComponent(typeof(ObiActor))]
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public class AddRandomVelocity : MonoBehaviour
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{
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[RequireComponent(typeof(ObiActor))]
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public class AddRandomVelocity : MonoBehaviour {
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public float intensity = 5;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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GetComponent<ObiActor>().AddForce(UnityEngine.Random.onUnitSphere * intensity, ForceMode.VelocityChange);
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}
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}
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}
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public float intensity = 5;
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void Update () {
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if (Input.GetKeyDown(KeyCode.Space)){
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GetComponent<ObiActor>().AddForce(UnityEngine.Random.onUnitSphere*intensity,ForceMode.VelocityChange);
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}
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}
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}
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