修改水
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@@ -1,33 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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namespace Obi.Samples
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{
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public class ActorSpawner : MonoBehaviour
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{
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public class ActorSpawner : MonoBehaviour {
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public ObiActor template;
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public ObiActor template;
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public int maxInstances = 32;
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public float spawnDelay = 0.3f;
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public int basePhase = 2;
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public int maxInstances = 32;
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public float spawnDelay = 0.3f;
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private int instances = 0;
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private float timeFromLastSpawn = 0;
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private int phase = 0;
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private int instances = 0;
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private float timeFromLastSpawn = 0;
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// Update is called once per frame
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void Update () {
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// Update is called once per frame
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void Update()
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{
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timeFromLastSpawn += Time.deltaTime;
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timeFromLastSpawn += Time.deltaTime;
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if (Input.GetMouseButtonDown(0) && instances < maxInstances && timeFromLastSpawn > spawnDelay)
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{
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GameObject go = Instantiate(template.gameObject,transform.position,Quaternion.identity);
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go.transform.SetParent(transform.parent);
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if (Input.GetMouseButtonDown(0) && instances < maxInstances && timeFromLastSpawn > spawnDelay)
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{
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GameObject go = Instantiate(template.gameObject, transform.position, Quaternion.identity);
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go.transform.SetParent(transform.parent);
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instances++;
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timeFromLastSpawn = 0;
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}
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}
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}
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}
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go.GetComponent<ObiActor>().SetFilterCategory(basePhase + phase);
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phase++;
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instances++;
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timeFromLastSpawn = 0;
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}
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}
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}
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