修改水
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@@ -1,23 +0,0 @@
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#ifndef SOLVERPARAMS_INCLUDE
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#define SOLVERPARAMS_INCLUDE
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int mode;
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int interpolation;
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float3 gravity;
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float damping;
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float worldLinearInertiaScale;
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float worldAngularInertiaScale;
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float maxAnisotropy;
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float sleepThreshold;
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float maxVelocity;
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float maxAngularVelocity;
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float collisionMargin;
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float maxDepenetration;
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float colliderCCD;
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float particleCCD;
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float shockPropagation;
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int surfaceCollisionIterations;
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float surfaceCollisionTolerance;
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float4 diffusionMask;
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#endif
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