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@@ -1,33 +0,0 @@
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#ifndef FLUIDCHUNKDEFS_INCLUDE
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#define FLUIDCHUNKDEFS_INCLUDE
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#define chunkResolution 4u // amount of voxels in width/height/depth
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struct keyvalue
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{
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uint key;
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uint handle;
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};
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uint3 chunkGridResolution; // height/width/depth of chunk grid
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float3 chunkGridOrigin;
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float voxelSize;
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uint maxChunks;
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uint VoxelID(uint3 coords)
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{
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return coords.x + coords.y * chunkGridResolution.x + coords.z * chunkGridResolution.x * chunkGridResolution.y;
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}
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uint hash(uint k)
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{
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k ^= k >> 16;
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k *= 0x85ebca6b;
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k ^= k >> 13;
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k *= 0xc2b2ae35;
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k ^= k >> 16;
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return k % maxChunks;
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}
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#endif
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