修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -42,9 +42,6 @@ namespace Obi{
if (EditorGUI.EndChangeCheck()){
Undo.RecordObject(stitcher, "Set first actor");
stitcher.Actor1 = actor1;
if (actor1 != null)
sewingToolHandle1 = actor1.transform.position;
PrefabUtility.RecordPrefabInstancePropertyModifications(stitcher);
}
EditorGUI.BeginChangeCheck();
@@ -52,10 +49,7 @@ namespace Obi{
if (EditorGUI.EndChangeCheck()){
Undo.RecordObject(stitcher, "Set second actor");
stitcher.Actor2 = actor2;
if (actor2 != null)
sewingToolHandle2 = actor2.transform.position;
PrefabUtility.RecordPrefabInstancePropertyModifications(stitcher);
}
}
if (stitcher.Actor1 != null && stitcher.Actor2 != null && stitcher.Actor1.solver != stitcher.Actor2.solver){
EditorGUILayout.HelpBox("Both actors must be managed by the same solver.",MessageType.Error);
@@ -69,13 +63,14 @@ namespace Obi{
if (editing){
EditorGUILayout.HelpBox("Remember that when working with the sewing tool, you can use Unity's snap to vertex feature by pressing 'V' in your keyboard.",MessageType.Info);
// Clear all stitches
if (GUILayout.Button("Clear all stitches")){
if (EditorUtility.DisplayDialog("Clearing stitches","Are you sure you want to remove all stitches?","Ok","Cancel")){
Undo.RecordObject(stitcher, "Clear all stitches");
stitcher.Clear();
PrefabUtility.RecordPrefabInstancePropertyModifications(stitcher);
}
}
}
// Remove selected stitches
@@ -98,22 +93,19 @@ namespace Obi{
foreach(int i in removedStitches.OrderByDescending(i => i)){
stitcher.RemoveStitch(i);
}
PrefabUtility.RecordPrefabInstancePropertyModifications(stitcher);
}
}
}
// Add stitch:
if (GUILayout.Button("Add Stitch"))
{
FindClosestParticles(out int particle1, out int particle2);
if (GUILayout.Button("Add Stitch")){
Undo.RecordObject(stitcher, "Add stitch");
if (particle1 >= 0 && particle2 >= 0)
{
Undo.RecordObject(stitcher, "Add stitch");
stitcher.AddStitch(particle1, particle2);
PrefabUtility.RecordPrefabInstancePropertyModifications(stitcher);
}
}
int particle1 = 0;
int particle2 = 0;
UseSewingTool(ref particle1, ref particle2);
stitcher.AddStitch(particle1,particle2);
}
}
GUI.enabled = true;
@@ -128,28 +120,16 @@ namespace Obi{
}
public void FindClosestParticles(out int particle1, out int particle2)
{
particle1 = -1;
particle2 = -1;
float minDistance = float.MaxValue;
public void UseSewingTool(ref int particle1, ref int particle2){
if (stitcher.Actor1 == null || stitcher.Actor2 == null)
return;
float minDistance = float.MaxValue;
var handle1 = HandleUtility.WorldToGUIPointWithDepth(sewingToolHandle1);
var handle2 = HandleUtility.WorldToGUIPointWithDepth(sewingToolHandle2);
if (stitcher.Actor1 == stitcher.Actor2)
{
if (stitcher.Actor1 == stitcher.Actor2){
float minDistance2 = float.MaxValue;
for (int i = 0; i < stitcher.Actor1.activeParticleCount;++i)
{
for (int i = 0; i < stitcher.Actor1.particleCount;++i){
Vector3 pos = stitcher.Actor1.GetParticlePosition(stitcher.Actor1.solverIndices[i]);
pos = HandleUtility.WorldToGUIPointWithDepth(pos);
float distance1 = (pos - handle1).sqrMagnitude;
float distance2 = (pos - handle2).sqrMagnitude;
float distance1 = (pos - sewingToolHandle1).sqrMagnitude;
float distance2 = (pos - sewingToolHandle2).sqrMagnitude;
if (distance1 < minDistance){
minDistance = distance1;
particle1 = i;
@@ -162,28 +142,24 @@ namespace Obi{
}else{
// find closest particle to each end of the sewing tool:
for (int i = 0; i < stitcher.Actor1.activeParticleCount; ++i)
{
for (int i = 0; i < stitcher.Actor1.particleCount;++i){
Vector3 pos = stitcher.Actor1.GetParticlePosition(stitcher.Actor1.solverIndices[i]);
pos = HandleUtility.WorldToGUIPointWithDepth(pos);
float min = (pos - handle1).sqrMagnitude;
if (min < minDistance)
{
float distance1 = (pos - sewingToolHandle1).sqrMagnitude;
float distance2 = (pos - sewingToolHandle2).sqrMagnitude;
float min = Mathf.Min(distance1,distance2);
if (min < minDistance){
minDistance = min;
particle1 = i;
}
}
minDistance = float.MaxValue;
for (int i = 0; i < stitcher.Actor2.activeParticleCount; ++i)
{
for (int i = 0; i < stitcher.Actor2.particleCount;++i){
Vector3 pos = stitcher.Actor2.GetParticlePosition(stitcher.Actor2.solverIndices[i]);
pos = HandleUtility.WorldToGUIPointWithDepth(pos);
float min = (pos - handle2).sqrMagnitude;
if (min < minDistance)
{
float distance1 = (pos - sewingToolHandle1).sqrMagnitude;
float distance2 = (pos - sewingToolHandle2).sqrMagnitude;
float min = Mathf.Min(distance1,distance2);
if (min < minDistance){
minDistance = min;
particle2 = i;
}
@@ -191,32 +167,10 @@ namespace Obi{
}
}
public void DrawSewingTool()
{
FindClosestParticles(out int particle1, out int particle2);
if (particle1 >= 0 && particle2 >= 0)
{
sewingToolHandle1 = stitcher.Actor1.GetParticlePosition(stitcher.Actor1.solverIndices[particle1]);
sewingToolHandle2 = stitcher.Actor2.GetParticlePosition(stitcher.Actor2.solverIndices[particle2]);
float radius1 = stitcher.Actor1.GetParticleMaxRadius(stitcher.Actor1.solverIndices[particle1]);
float radius2 = stitcher.Actor2.GetParticleMaxRadius(stitcher.Actor2.solverIndices[particle2]);
Handles.color = Color.white;
#if (UNITY_2022_1_OR_NEWER)
sewingToolHandle1 = Handles.FreeMoveHandle(sewingToolHandle1, radius1 * 2, new Vector3(.5f,.5f,.5f),Handles.SphereHandleCap);
sewingToolHandle2 = Handles.FreeMoveHandle(sewingToolHandle2, radius2 * 2, new Vector3(.5f,.5f,.5f),Handles.SphereHandleCap);
#else
sewingToolHandle1 = Handles.FreeMoveHandle(sewingToolHandle1, Quaternion.identity, radius1 * 2, new Vector3(.5f, .5f, .5f), Handles.SphereHandleCap);
sewingToolHandle2 = Handles.FreeMoveHandle(sewingToolHandle2, Quaternion.identity, radius2 * 2, new Vector3(.5f, .5f, .5f), Handles.SphereHandleCap);
#endif
Vector3 direction = Vector3.Normalize(sewingToolHandle2 - sewingToolHandle1);
Handles.color = Color.yellow;
ObiEditorUtils.DrawArrowHandle(sewingToolHandle1 + direction*(radius1 + 0.05f), sewingToolHandle2 - direction*(radius2+0.05f));
}
public void DrawSewingTool(){
var fmh_171_72_639027316145683117 = Quaternion.identity; sewingToolHandle1 = Handles.FreeMoveHandle(sewingToolHandle1,HandleUtility.GetHandleSize(sewingToolHandle1)*0.05f,new Vector3(.5f,.5f,.5f),Handles.RectangleHandleCap);
var fmh_172_66_639027316145718628 = Quaternion.identity; sewingToolHandle2 = Handles.FreeMoveHandle(sewingToolHandle2,HandleUtility.GetHandleSize(sewingToolHandle2)*0.05f,new Vector3(.5f,.5f,.5f),Handles.RectangleHandleCap);
Handles.DrawDottedLine(sewingToolHandle1,sewingToolHandle2,2);
}
/**
@@ -267,7 +221,7 @@ namespace Obi{
}
break;
case EventType.Repaint:
Handles.color = selectionStatus[i]?Color.red:Color.cyan;
Handles.color = selectionStatus[i]?Color.red:Color.green;
Handles.DrawDottedLine(pos1,pos2,2);
break;
}