修改水
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@@ -24,10 +24,10 @@ namespace Obi
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{
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ObiPaintBrushEditorTool paintTool = (ObiPaintBrushEditorTool)meshBasedEditor.currentTool;
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float[] weights = new float[ObiActorBlueprintEditor.selectionStatus.Length];
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float[] weights = new float[editor.selectionStatus.Length];
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for (int i = 0; i < weights.Length; i++)
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{
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if (paintTool.selectionMask && !ObiActorBlueprintEditor.selectionStatus[i])
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if (paintTool.selectionMask && !editor.selectionStatus[i])
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weights[i] = 0;
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else
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weights[i] = 1;
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