修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -85,7 +85,7 @@ namespace Obi
EditorGUI.BeginChangeCheck();
meshBasedEditor.particleCulling = (ObiMeshBasedActorBlueprintEditor.ParticleCulling)EditorGUILayout.EnumPopup("Culling", meshBasedEditor.particleCulling);
if (ObiActorBlueprintEditor.selectedCount == 0)
if (editor.selectedCount == 0)
{
EditorGUILayout.HelpBox("Select at least one particle to use selection mask.", MessageType.Info);
selectionMask = false;
@@ -111,16 +111,13 @@ namespace Obi
public override bool Editable(int index)
{
return editor.visible[index] && (!selectionMask || ObiActorBlueprintEditor.selectionStatus[index]);
return editor.visible[index] && (!selectionMask || editor.selectionStatus[index]);
}
public override void OnSceneGUI(SceneView view)
{
if (Camera.current != null)
{
var blueprint = meshBasedEditor.blueprint as ObiMeshBasedActorBlueprint;
paintBrush.raycastTransform = blueprint != null ? Matrix4x4.TRS(Vector3.zero, blueprint.rotation, blueprint.scale) : Matrix4x4.identity;
paintBrush.raycastTarget = meshBasedEditor.sourceMesh;
paintBrush.DoBrush(editor.blueprint.positions);
}

View File

@@ -32,8 +32,8 @@ namespace Obi
public override string GetHelpString()
{
if (ObiActorBlueprintEditor.selectedCount > 0)
return "" + ObiActorBlueprintEditor.selectedCount + " selected particles.";
if (editor.selectedCount > 0)
return "" + editor.selectedCount + " selected particles.";
else
return "No particles selected. Click and drag over particles to select them.";
}
@@ -65,12 +65,12 @@ namespace Obi
{
if ((Event.current.modifiers & EventModifiers.Shift) == 0)
{
for (int p = 0; p < ObiActorBlueprintEditor.selectionStatus.Length; p++)
ObiActorBlueprintEditor.selectionStatus[p] = false;
for (int p = 0; p < editor.selectionStatus.Length; p++)
editor.selectionStatus[p] = false;
}
foreach (int p in group.particleIndices)
ObiActorBlueprintEditor.selectionStatus[p] = true;
editor.selectionStatus[p] = true;
UpdateSelection();
}
@@ -78,9 +78,9 @@ namespace Obi
if (GUI.Button(new Rect(rect.x + rect.width * 0.5f, rect.y, rect.width * 0.5f, EditorGUIUtility.singleLineHeight), "Set", EditorStyles.miniButtonRight))
{
group.particleIndices.Clear();
for (int p = 0; p < ObiActorBlueprintEditor.selectionStatus.Length; p++)
for (int p = 0; p < editor.selectionStatus.Length; p++)
{
if (ObiActorBlueprintEditor.selectionStatus[p])
if (editor.selectionStatus[p])
group.particleIndices.Add(p);
}
}
@@ -95,9 +95,9 @@ namespace Obi
var group = editor.blueprint.AppendNewParticleGroup("new group");
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
for (int i = 0; i < editor.selectionStatus.Length; i++)
{
if (ObiActorBlueprintEditor.selectionStatus[i])
if (editor.selectionStatus[i])
group.particleIndices.Add(i);
}
@@ -116,33 +116,33 @@ namespace Obi
GUILayout.FlexibleSpace();
if (GUILayout.Button(new GUIContent(Resources.Load<Texture2D>("InvertButton"), "Invert selection"), GUILayout.MaxHeight(24), GUILayout.MaxWidth(48)))
{
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
for (int i = 0; i < editor.selectionStatus.Length; i++)
{
if (editor.blueprint.IsParticleActive(i))
ObiActorBlueprintEditor.selectionStatus[i] = !ObiActorBlueprintEditor.selectionStatus[i];
editor.selectionStatus[i] = !editor.selectionStatus[i];
}
UpdateSelection();
}
GUI.enabled = ObiActorBlueprintEditor.selectedCount > 0;
GUI.enabled = editor.selectedCount > 0;
if (GUILayout.Button(new GUIContent(Resources.Load<Texture2D>("ClearButton"), "Clear selection"), GUILayout.MaxHeight(24), GUILayout.MaxWidth(48)))
{
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
ObiActorBlueprintEditor.selectionStatus[i] = false;
for (int i = 0; i < editor.selectionStatus.Length; i++)
editor.selectionStatus[i] = false;
UpdateSelection();
}
if (GUILayout.Button(new GUIContent(Resources.Load<Texture2D>("OptimizeButton"), "Optimize selected"), GUILayout.MaxHeight(24), GUILayout.MaxWidth(48)))
{
Undo.RecordObject(editor.blueprint, "Optimize particles away");
editor.blueprint.RemoveSelectedParticles(ref ObiActorBlueprintEditor.selectionStatus);
editor.blueprint.RemoveSelectedParticles(ref editor.selectionStatus);
editor.Refresh();
}
if (GUILayout.Button(new GUIContent(Resources.Load<Texture2D>("RemoveButton"), "Remove selected"), GUILayout.MaxHeight(24), GUILayout.MaxWidth(48)))
{
Undo.RecordObject(editor.blueprint, "Remove particles");
editor.blueprint.RemoveSelectedParticles(ref ObiActorBlueprintEditor.selectionStatus, false);
editor.blueprint.RemoveSelectedParticles(ref editor.selectionStatus, false);
editor.Refresh();
}
GUI.enabled = true;
@@ -175,12 +175,12 @@ namespace Obi
maxSelectionValue = EditorGUILayout.FloatField("Maximum " + property.name, maxSelectionValue);
if (EditorGUI.EndChangeCheck())
{
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
for (int i = 0; i < editor.selectionStatus.Length; i++)
{
if (editor.blueprint.IsParticleActive(i))
{
var value = property.Get(i);
ObiActorBlueprintEditor.selectionStatus[i] = value >= minSelectionValue && value <= maxSelectionValue;
editor.selectionStatus[i] = value >= minSelectionValue && value <= maxSelectionValue;
}
}
UpdateSelection();
@@ -244,9 +244,9 @@ namespace Obi
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(editor.blueprint, "Set particle property");
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
for (int i = 0; i < editor.selectionStatus.Length; i++)
{
if (!ObiActorBlueprintEditor.selectionStatus[i]) continue;
if (!editor.selectionStatus[i]) continue;
editor.currentProperty.SetDefaultToIndex(i);
}
editor.Refresh();
@@ -287,7 +287,7 @@ namespace Obi
EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
editor.RenderModeSelector();
ObiActorBlueprintEditor.dotRadiusScale = EditorGUILayout.Slider(new GUIContent("Particle dot size"), ObiActorBlueprintEditor.dotRadiusScale, 0, 5);
editor.dotRadiusScale = EditorGUILayout.Slider(new GUIContent("Particle dot size"), editor.dotRadiusScale, 0, 5);
editor.currentProperty.VisualizationOptions();
EditorGUILayout.EndVertical();
@@ -301,31 +301,31 @@ namespace Obi
protected void UpdateSelection()
{
ObiActorBlueprintEditor.selectedCount = 0;
editor.selectedCount = 0;
mixedPropertyValue = false;
// Find out how many selected particles we have, and whether they all have the same value for the current property:
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; i++)
for (int i = 0; i < editor.selectionStatus.Length; i++)
{
if (editor.blueprint.IsParticleActive(i) && ObiActorBlueprintEditor.selectionStatus[i])
if (editor.blueprint.IsParticleActive(i) && editor.selectionStatus[i])
{
ObiActorBlueprintEditor.selectedCount++;
editor.selectedCount++;
if (ObiActorBlueprintEditor.activeParticle >= 0)
if (editor.activeParticle >= 0)
{
if (!editor.currentProperty.Equals(ObiActorBlueprintEditor.activeParticle, i))
if (!editor.currentProperty.Equals(editor.activeParticle, i))
mixedPropertyValue = true;
}
else
ObiActorBlueprintEditor.activeParticle = i;
editor.activeParticle = i;
}
else if (ObiActorBlueprintEditor.activeParticle == i)
ObiActorBlueprintEditor.activeParticle = -1;
else if (editor.activeParticle == i)
editor.activeParticle = -1;
}
// Set initial property value:
if (!mixedPropertyValue && ObiActorBlueprintEditor.activeParticle >= 0)
editor.currentProperty.GetDefaultFromIndex(ObiActorBlueprintEditor.activeParticle);
if (!mixedPropertyValue && editor.activeParticle >= 0)
editor.currentProperty.GetDefaultFromIndex(editor.activeParticle);
editor.Repaint();
SceneView.RepaintAll();

View File

@@ -52,7 +52,7 @@ namespace Obi
private void FloatFromTexture(int i, Color color)
{
if (!selectionMask || ObiActorBlueprintEditor.selectionStatus[i])
if (!selectionMask || editor.selectionStatus[i])
{
float value = minPropertyValue + color[(int)textureChannel] * (maxPropertyValue - minPropertyValue);
floatProperty.Set(i, value);
@@ -61,7 +61,7 @@ namespace Obi
private void ColorFromTexture(int i, Color color)
{
if (!selectionMask || ObiActorBlueprintEditor.selectionStatus[i])
if (!selectionMask || editor.selectionStatus[i])
colorProperty.Set(i, color);
}

View File

@@ -57,20 +57,20 @@ namespace Obi
if (GUILayout.Button("Generate tethers",GUILayout.MinHeight(32)))
{
// Select all particles in the tethered groups:
for (int i = 0; i < ObiActorBlueprintEditor.selectionStatus.Length; ++i)
for (int i = 0; i < editor.selectionStatus.Length; ++i)
{
ObiActorBlueprintEditor.selectionStatus[i] = false;
editor.selectionStatus[i] = false;
for (int j = 0; j < tetheredGroups.Length; ++j)
{
if (tetheredGroups[j] && editor.blueprint.groups[j].ContainsParticle(i))
{
ObiActorBlueprintEditor.selectionStatus[i] = true;
editor.selectionStatus[i] = true;
break;
}
}
}
editor.blueprint.GenerateTethers(ObiActorBlueprintEditor.selectionStatus);
editor.blueprint.GenerateTethers(editor.selectionStatus);
editor.Refresh();
}

View File

@@ -17,7 +17,7 @@ namespace Obi
protected override float WeightFromDistance(float distance)
{
// anything outside the brush should have zero weight:
if (distance * EditorGUIUtility.pixelsPerPoint > radius)
if (distance > radius)
return 0;
return 1;
}

View File

@@ -14,27 +14,29 @@ namespace Obi
[CustomEditor(typeof(ObiActorBlueprint), true)]
public class ObiActorBlueprintEditor : Editor, IObiSelectableParticleProvider
{
protected IEnumerator routine;
public List<ObiBlueprintEditorTool> tools = new List<ObiBlueprintEditorTool>();
public int currentToolIndex = 0;
public List<ObiBlueprintPropertyBase> properties = new List<ObiBlueprintPropertyBase>();
protected List<ObiBlueprintPropertyBase> properties = new List<ObiBlueprintPropertyBase>();
public int currentPropertyIndex = 0;
public List<ObiBlueprintRenderMode> renderModes = new List<ObiBlueprintRenderMode>();
protected List<ObiBlueprintRenderMode> renderModes = new List<ObiBlueprintRenderMode>();
public int renderModeFlags = 0;
BooleanPreference showRenderModes;
public bool autoGenerate = false;
public bool editMode = false;
public bool isEditing = false;
protected List<SceneStateCache> m_SceneStates;
protected SceneSetup[] oldSetup;
protected UnityEngine.Object oldSelection;
//Additional status info for all particles:
public static float dotRadiusScale = 1;
public static int selectedCount = 0;
public static int activeParticle = -1;
public static bool[] selectionStatus = new bool[0];
public float dotRadiusScale = 1;
public int selectedCount = 0;
public int activeParticle = -1;
public bool[] selectionStatus = new bool[0];
public bool[] visible = new bool[0];
public Color[] tint = new Color[0];
protected float[] sqrDistanceToCamera = new float[0];
@@ -76,10 +78,6 @@ namespace Obi
public virtual void OnEnable()
{
properties.Clear();
renderModes.Clear();
tools.Clear();
properties.Add(new ObiBlueprintMass(this));
properties.Add(new ObiBlueprintRadius(this));
properties.Add(new ObiBlueprintFilterCategory(this));
@@ -90,12 +88,11 @@ namespace Obi
#if (UNITY_2019_1_OR_NEWER)
renderCallback = new System.Action<ScriptableRenderContext, Camera>((cntxt, cam) => { DrawWithCamera(cam); });
RenderPipelineManager.beginCameraRendering -= renderCallback;
RenderPipelineManager.beginCameraRendering += renderCallback;
#endif
Camera.onPreCull -= DrawWithCamera;
Camera.onPreCull += DrawWithCamera;
SceneView.duringSceneGui += OnSceneGUI;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
public virtual void OnDisable()
@@ -106,8 +103,8 @@ namespace Obi
RenderPipelineManager.beginCameraRendering -= renderCallback;
#endif
Camera.onPreCull -= DrawWithCamera;
SceneView.duringSceneGui -= OnSceneGUI;
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
ObiParticleEditorDrawing.DestroyParticlesMesh();
foreach (var tool in tools)
{
@@ -119,77 +116,51 @@ namespace Obi
{
renderMode.OnDestroy();
}
properties.Clear();
renderModes.Clear();
}
void OnPlayModeStateChanged(PlayModeStateChange playmodeState)
protected void Generate()
{
if (playmodeState == PlayModeStateChange.ExitingEditMode)
{
if (StageUtility.GetCurrentStage() is ObiActorBlueprintEditorStage)
StageUtility.GoToMainStage();
}
}
protected bool Generate()
{
if (!blueprint.edited)
if (blueprint.empty)
{
EditorUtility.SetDirty(target);
CoroutineJob job = new CoroutineJob();
IEnumerator routine = job.Start(blueprint.Generate());
EditorCoroutine.ShowCoroutineProgressBar("Generating blueprint...", routine);
routine = job.Start(blueprint.Generate());
EditorCoroutine.ShowCoroutineProgressBar("Generating blueprint...", ref routine);
Refresh();
EditorGUIUtility.ExitGUI();
}
else
{
if (EditorUtility.DisplayDialog("Blueprint generation", "This blueprint contains manually edited data. If you regenerate the blueprint, these changes will be lost. Are you sure you want to proceed?", "Ok", "Cancel"))
if (EditorUtility.DisplayDialog("Blueprint generation", "This blueprint already contains data. Are you sure you want to re-generate this blueprint from scratch?", "Ok", "Cancel"))
{
EditorUtility.SetDirty(target);
CoroutineJob job = new CoroutineJob();
IEnumerator routine = job.Start(blueprint.Generate());
EditorCoroutine.ShowCoroutineProgressBar("Generating blueprint...", routine);
routine = job.Start(blueprint.Generate());
EditorCoroutine.ShowCoroutineProgressBar("Generating blueprint...", ref routine);
Refresh();
EditorGUIUtility.ExitGUI();
}
else return false;
}
return true;
}
protected virtual bool ValidateBlueprint() { return true; }
private void DrawGenerationControls()
{
GUILayout.BeginHorizontal();
float originalLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 72;
autoGenerate = EditorGUILayout.ToggleLeft("Auto Generate", autoGenerate, GUILayout.ExpandWidth(false));
EditorGUIUtility.labelWidth = originalLabelWidth;
GUI.enabled = !autoGenerate;
if (GUILayout.Button("Generate", GUI.skin.FindStyle("LargeButton"), GUILayout.Height(32)))
Generate();
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
EditorGUI.BeginChangeCheck();
DrawBlueprintProperties();
bool blueprintPropertiesChanged = EditorGUI.EndChangeCheck();
bool blueprintValid = ValidateBlueprint();
GUILayout.Space(10);
GUI.enabled = blueprintValid;
DrawGenerationControls();
GUI.enabled = ValidateBlueprint();
if (GUILayout.Button("Generate", GUI.skin.FindStyle("LargeButton"), GUILayout.Height(32)))
Generate();
GUI.enabled = (blueprint != null && !blueprint.empty && !Application.isPlaying);
EditorGUI.BeginChangeCheck();
@@ -209,10 +180,7 @@ namespace Obi
if (GUI.changed)
{
serializedObject.ApplyModifiedPropertiesWithoutUndo();
if (autoGenerate && blueprintValid && blueprintPropertiesChanged)
blueprint.GenerateImmediate();
serializedObject.ApplyModifiedProperties();
// There might be blueprint editing operations that have no undo entry, so do this to
// ensure changes are serialized to disk by Unity.
@@ -238,17 +206,51 @@ namespace Obi
}
}
[System.Serializable]
protected class SceneStateCache
{
public SceneView view;
public SceneView.SceneViewState state;
}
void EnterBlueprintEditMode()
{
if (!isEditing)
{
ActiveEditorTracker.sharedTracker.isLocked = true;
#if (UNITY_2019_1_OR_NEWER)
SceneView.duringSceneGui -= this.OnSceneGUI;
SceneView.duringSceneGui += this.OnSceneGUI;
#else
SceneView.onSceneGUIDelegate -= this.OnSceneGUI;
SceneView.onSceneGUIDelegate += this.OnSceneGUI;
#endif
string assetPath = AssetDatabase.GetAssetPath(blueprint);
ObiActorBlueprintEditorStage stage = ObiActorBlueprintEditorStage.CreateStage(assetPath, this);
StageUtility.GoToStage(stage, true);
oldSelection = Selection.activeObject;
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
ActiveEditorTracker.sharedTracker.isLocked = true;
isEditing = true;
oldSetup = EditorSceneManager.GetSceneManagerSetup();
EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
// Set properties for all scene views:
m_SceneStates = new List<SceneStateCache>();
foreach (SceneView s in SceneView.sceneViews)
{
m_SceneStates.Add(new SceneStateCache { state = new SceneView.SceneViewState(s.sceneViewState), view = s });
s.sceneViewState.showFlares = false;
s.sceneViewState.alwaysRefresh = false;
s.sceneViewState.showFog = false;
s.sceneViewState.showSkybox = false;
s.sceneViewState.showImageEffects = false;
s.sceneViewState.showParticleSystems = false;
s.Frame(blueprint.bounds);
}
isEditing = true;
Repaint();
}
}
}
@@ -256,16 +258,50 @@ namespace Obi
{
if (isEditing)
{
isEditing = false;
AssetDatabase.SaveAssets();
StageUtility.GoToMainStage();
}
}
public void CleanupEditor()
{
ActiveEditorTracker.sharedTracker.isLocked = false;
ObiParticleEditorDrawing.DestroyParticlesMesh();
isEditing = false;
AssetDatabase.SaveAssets();
// Reset all scene views:
foreach (var state in m_SceneStates)
{
if (state.view == null)
continue;
state.view.sceneViewState.showFog = state.state.showFog;
state.view.sceneViewState.showFlares = state.state.showFlares;
state.view.sceneViewState.alwaysRefresh = state.state.alwaysRefresh;
state.view.sceneViewState.showSkybox = state.state.showSkybox;
state.view.sceneViewState.showImageEffects = state.state.showImageEffects;
state.view.sceneViewState.showParticleSystems = state.state.showParticleSystems;
}
ActiveEditorTracker.sharedTracker.isLocked = false;
if (SceneManager.GetActiveScene().path.Length <= 0)
{
if (oldSetup != null && oldSetup.Length > 0)
{
EditorSceneManager.RestoreSceneManagerSetup(oldSetup);
oldSetup = null;
}
else
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
}
Selection.activeObject = oldSelection;
#if (UNITY_2019_1_OR_NEWER)
SceneView.duringSceneGui -= this.OnSceneGUI;
#else
SceneView.onSceneGUIDelegate -= this.OnSceneGUI;
#endif
Repaint();
}
}
public virtual void OnSceneGUI(SceneView sceneView)
@@ -282,7 +318,7 @@ namespace Obi
{
// Update camera facing status and world space positions array:
UpdateParticleVisibility(sceneView.camera);
UpdateParticleVisibility();
// Generate sorted indices for back-to-front rendering:
for (int i = 0; i < sortedIndices.Length; i++)
@@ -303,7 +339,7 @@ namespace Obi
UpdateTintColor();
// Draw particle handles:
ObiParticleEditorDrawing.DrawParticles(sceneView.camera, blueprint, visible, tint, sortedIndices, dotRadiusScale);
ObiParticleEditorDrawing.DrawParticles(sceneView.camera, blueprint, activeParticle, visible, tint, sortedIndices, dotRadiusScale);
}
@@ -334,7 +370,6 @@ namespace Obi
{
if (blueprint.positions != null)
{
activeParticle = Mathf.Min(activeParticle, blueprint.positions.Length - 1);
Array.Resize(ref selectionStatus, blueprint.positions.Length);
Array.Resize(ref visible, blueprint.positions.Length);
Array.Resize(ref tint, blueprint.positions.Length);
@@ -378,9 +413,7 @@ namespace Obi
public void Refresh()
{
// currentProperty might be null after reloading editor during
// asset saving.
currentProperty?.RecalculateMinMax();
currentProperty.RecalculateMinMax();
// refresh render modes:
for (int i = 0; i < renderModes.Count; ++i)
@@ -392,7 +425,7 @@ namespace Obi
SceneView.RepaintAll();
}
public virtual void UpdateParticleVisibility(Camera cam)
public virtual void UpdateParticleVisibility()
{
for (int i = 0; i < blueprint.positions.Length; i++)
@@ -403,7 +436,7 @@ namespace Obi
if (Camera.current != null)
{
Vector3 camToParticle = cam.transform.position - blueprint.positions[i];
Vector3 camToParticle = Camera.current.transform.position - blueprint.positions[i];
sqrDistanceToCamera[i] = camToParticle.sqrMagnitude;
}
}

View File

@@ -1,72 +0,0 @@
using System;
using System.IO;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Obi
{
[Serializable]
class ObiActorBlueprintEditorStage : PreviewSceneStage
{
ObiActorBlueprintEditor m_BlueprintEditor;
string m_AssetPath;
public override string assetPath { get { return m_AssetPath; } }
internal static ObiActorBlueprintEditorStage CreateStage(string assetPath, ObiActorBlueprintEditor avatarEditor)
{
ObiActorBlueprintEditorStage stage = CreateInstance<ObiActorBlueprintEditorStage>();
stage.Init(assetPath, avatarEditor);
return stage;
}
private void Init(string modelAssetPath, ObiActorBlueprintEditor avatarEditor)
{
m_AssetPath = modelAssetPath;
m_BlueprintEditor = avatarEditor;
}
protected override bool OnOpenStage()
{
base.OnOpenStage();
if (!File.Exists(assetPath))
{
Debug.LogError("ActivateStage called on BlueprintStage with an invalid path: Blueprint file not found " + assetPath);
return false;
}
return true;
}
protected override void OnCloseStage()
{
m_BlueprintEditor.CleanupEditor();
base.OnCloseStage();
}
protected override void OnFirstTimeOpenStageInSceneView(SceneView sceneView)
{
// Frame in scene view
sceneView.Frame(m_BlueprintEditor.blueprint.bounds);
// Setup Scene view state
sceneView.sceneViewState.showFlares = false;
sceneView.sceneViewState.alwaysRefresh = false;
sceneView.sceneViewState.showFog = false;
sceneView.sceneViewState.showSkybox = false;
sceneView.sceneViewState.showImageEffects = false;
sceneView.sceneViewState.showParticleSystems = false;
sceneView.sceneLighting = true;
}
protected override GUIContent CreateHeaderContent()
{
return new GUIContent(
"Blueprint Editor",
Resources.Load<Texture2D>("Icons/ObiActorBlueprint Icon"));
}
}
}

View File

@@ -18,7 +18,6 @@ namespace Obi
}
protected Mesh visualizationMesh;
protected Mesh visualizationWireMesh;
public ParticleCulling particleCulling = ParticleCulling.Back;
protected Material gradientMaterial;
@@ -76,50 +75,46 @@ namespace Obi
public abstract int VertexToParticle(int vertexIndex);
public override void UpdateParticleVisibility(Camera cam)
public override void UpdateParticleVisibility()
{
if (cam != null)
if (sourceMesh != null && Camera.current != null)
{
for (int i = 0; i < blueprint.positions.Length; i++)
Vector3[] meshNormals = sourceMesh.normals;
for (int i = 0; i < sourceMesh.vertexCount; i++)
{
if (blueprint.IsParticleActive(i))
{
Vector3 camToParticle = cam.transform.position - blueprint.positions[i];
sqrDistanceToCamera[i] = camToParticle.sqrMagnitude;
int particle = VertexToParticle(i);
Vector3 normal;
if (particle >= 0 && particle < blueprint.positions.Length)
{
Vector3 camToParticle = Camera.current.transform.position - blueprint.positions[particle];
sqrDistanceToCamera[particle] = camToParticle.sqrMagnitude;
switch (particleCulling)
{
case ParticleCulling.Off:
visible[i] = true;
visible[particle] = true;
break;
case ParticleCulling.Back:
normal = blueprint.restOrientations[i] * Vector3.forward;
visible[i] = Vector3.Dot(normal, camToParticle) > 0;
visible[particle] = Vector3.Dot(meshNormals[i], camToParticle) > 0;
break;
case ParticleCulling.Front:
normal = blueprint.restOrientations[i] * Vector3.forward;
visible[i] = Vector3.Dot(normal, camToParticle) <= 0;
visible[particle] = Vector3.Dot(meshNormals[i], camToParticle) <= 0;
break;
}
}
}
if ((renderModeFlags & 1) != 0)
Refresh();
}
}
public void DrawGradientMesh(float[] vertexWeights = null, float[] wireframeWeights = null)
{
// Due to this Unity bug: https://issuetracker.unity3d.com/issues/drawmeshnow-is-not-drawing-mesh-immediately-dx12
// we need to create two meshes insteaf of one :(
if (sourceMesh == null)
return;
visualizationMesh = GameObject.Instantiate(sourceMesh);
visualizationWireMesh = GameObject.Instantiate(sourceMesh);
if (gradientMaterial.SetPass(0))
{
@@ -162,16 +157,15 @@ namespace Obi
colors[i] = Color.gray;
}
visualizationWireMesh.colors = colors;
visualizationMesh.colors = colors;
GL.wireframe = true;
Graphics.DrawMeshNow(visualizationWireMesh, matrix);
Graphics.DrawMeshNow(visualizationMesh, matrix);
GL.wireframe = false;
}
}
GameObject.DestroyImmediate(visualizationMesh);
GameObject.DestroyImmediate(visualizationWireMesh);
}
@@ -229,8 +223,7 @@ namespace Obi
RenderTexture.active = tempRT;
GL.PushMatrix();
var proj = Matrix4x4.Ortho(0, 1, 0, 1, -1, 1);
GL.LoadProjectionMatrix(Matrix4x4.Ortho(0, 1, 0, 1, -1, 1));
Color[] colors = new Color[sourceMesh.vertexCount];
for (int i = 0; i < colors.Length; i++)

View File

@@ -32,7 +32,7 @@ namespace Obi
GameObject.DestroyImmediate(particlesMesh);
}
public static void DrawParticles(Camera cam, ObiActorBlueprint blueprint, bool[] visible, Color[] baseColor, int[] sortedIndices, float radiusScale = 1)
public static void DrawParticles(Camera cam, ObiActorBlueprint blueprint, int activeParticle, bool[] visible, Color[] baseColor, int[] sortedIndices, float radiusScale = 1)
{
CreateParticlesMesh();
CreateParticleMaterials();

View File

@@ -22,7 +22,6 @@ namespace Obi
public override void Set(int index, Color value)
{
editor.blueprint.colors[index] = value;
editor.blueprint.edited = true;
}
public override bool Masked(int index)
{

View File

@@ -22,7 +22,6 @@ namespace Obi
public override void Set(int index, int value)
{
editor.blueprint.filters[index] = ObiUtils.MakeFilter(ObiUtils.GetMaskFromFilter(editor.blueprint.filters[index]), value);
editor.blueprint.edited = true;
}
public override bool Masked(int index)
{

View File

@@ -22,7 +22,6 @@
public override void Set(int index, int value)
{
editor.blueprint.filters[index] = ObiUtils.MakeFilter(value,ObiUtils.GetCategoryFromFilter(editor.blueprint.filters[index]));
editor.blueprint.edited = true;
}
public override bool Masked(int index)
{

View File

@@ -23,7 +23,6 @@ namespace Obi
public override void Set(int index, float value)
{
editor.blueprint.invMasses[index] = ObiUtils.MassToInvMass(value);
editor.blueprint.edited = true;
}
public override bool Masked(int index)
{

View File

@@ -27,7 +27,6 @@ namespace Obi
value = Mathf.Max(0.0000001f, value);
float ratio = value / Get(index);
editor.blueprint.principalRadii[index] = editor.blueprint.principalRadii[index] * ratio;
editor.blueprint.edited = true;
}
public override bool Masked(int index)
{

View File

@@ -24,10 +24,10 @@ namespace Obi
{
ObiPaintBrushEditorTool paintTool = (ObiPaintBrushEditorTool)meshBasedEditor.currentTool;
float[] weights = new float[ObiActorBlueprintEditor.selectionStatus.Length];
float[] weights = new float[editor.selectionStatus.Length];
for (int i = 0; i < weights.Length; i++)
{
if (paintTool.selectionMask && !ObiActorBlueprintEditor.selectionStatus[i])
if (paintTool.selectionMask && !editor.selectionStatus[i])
weights[i] = 0;
else
weights[i] = 1;

View File

@@ -13,13 +13,11 @@ namespace Obi
private Shader shader;
private Material material;
private ParticleImpostorRendering impostorDrawer;
private MaterialPropertyBlock mpb;
public ObiBlueprintRenderModeParticles(ObiActorBlueprintEditor editor) :base(editor)
{
impostorDrawer = new ParticleImpostorRendering();
impostorDrawer.UpdateMeshes(editor.blueprint);
mpb = new MaterialPropertyBlock();
}
void CreateMaterialIfNeeded()
@@ -45,10 +43,8 @@ namespace Obi
public override void DrawWithCamera(Camera camera)
{
CreateMaterialIfNeeded();
mpb.SetFloat("_RadiusScale", 1);
mpb.SetColor("_ParticleColor", Color.white);
foreach (Mesh mesh in impostorDrawer.Meshes)
Graphics.DrawMesh(mesh, Matrix4x4.identity, material, 0, camera, 0, mpb);
Graphics.DrawMesh(mesh, Matrix4x4.identity, material, 0, camera);
}
public override void Refresh()

View File

@@ -1,12 +1,11 @@
using UnityEditor;
using UnityEngine;
namespace Obi
{
[CustomEditor(typeof(ObiColliderBase), true), CanEditMultipleObjects]
public class ObiColliderEditor : Editor
{
namespace Obi{
[CustomEditor(typeof(ObiColliderBase), true), CanEditMultipleObjects]
public class ObiColliderEditor : Editor
{
ObiColliderBase collider;
SerializedProperty collisionFilter;
@@ -17,42 +16,11 @@ namespace Obi
collisionFilter = serializedObject.FindProperty("filter");
}
protected void NonReadableMeshWarning(Mesh mesh)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
Texture2D icon = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D;
EditorGUILayout.LabelField(new GUIContent("The input mesh is not readable. Read/Write must be enabled in the mesh import settings.", icon), EditorStyles.wordWrappedMiniLabel);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix now", GUILayout.MaxWidth(100), GUILayout.MinHeight(32)))
{
string assetPath = AssetDatabase.GetAssetPath(mesh);
ModelImporter modelImporter = AssetImporter.GetAtPath(assetPath) as ModelImporter;
if (modelImporter != null)
{
modelImporter.isReadable = true;
}
modelImporter.SaveAndReimport();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
foreach (ObiColliderBase t in targets)
{
ObiMeshShapeTracker meshTracker = t.Tracker as ObiMeshShapeTracker;
if (meshTracker != null)
{
if (meshTracker.targetMesh != null && !meshTracker.targetMesh.isReadable)
NonReadableMeshWarning(meshTracker.targetMesh);
}
}
var rect = EditorGUILayout.GetControlRect();
var label = EditorGUI.BeginProperty(rect, new GUIContent("Collision category"), collisionFilter);
@@ -88,13 +56,8 @@ namespace Obi
}
EditorGUI.EndProperty();
DrawPropertiesExcluding(serializedObject, "m_Script", "CollisionMaterial", "filter", "Thickness", "Inverted");
foreach (ObiColliderBase t in targets)
{
if (!t.gameObject.isStatic)
t.ForceUpdate();
}
DrawPropertiesExcluding(serializedObject, "m_Script", "CollisionMaterial", "filter", "Thickness");
// Apply changes to the serializedProperty
if (GUI.changed)

View File

@@ -68,7 +68,7 @@ namespace Obi{
EditorUtility.SetDirty(target);
CoroutineJob job = new CoroutineJob();
routine = job.Start( distanceField.Generate());
EditorCoroutine.ShowCoroutineProgressBar("Generating distance field", routine);
EditorCoroutine.ShowCoroutineProgressBar("Generating distance field",ref routine);
UpdatePreview();
EditorGUIUtility.ExitGUI();
}

View File

@@ -1,30 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace Obi
{
/**
* Custom inspector for ObiForceZone component.
*/
[CustomEditor(typeof(ObiForceZone)), CanEditMultipleObjects]
public class ObiForceZoneEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
DrawPropertiesExcluding(serializedObject, "m_Script");
// Apply changes to the serializedProperty
if (GUI.changed)
serializedObject.ApplyModifiedProperties();
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 724435a7a84154b27bb0c8ea49b611df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -24,20 +24,10 @@ namespace Obi
GUI.Box(position,"",ObiEditorUtils.GetToggleablePropertyGroupStyle());
GUI.enabled = true;
// Draw main constraint toggle:
EditorGUI.BeginProperty(position, label, enabled);
EditorGUI.BeginChangeCheck();
var newEnabled = EditorGUI.ToggleLeft(contRect, label.text, enabled.boolValue, EditorStyles.boldLabel);
// Only assign the value back if it was actually changed by the user.
// Otherwise a single value will be assigned to all objects when multi-object editing,
// even when the user didn't touch the control.
if (EditorGUI.EndChangeCheck())
{
enabled.boolValue = newEnabled;
}
EditorGUI.EndProperty();
// Draw main constraint toggle:
enabled.boolValue = EditorGUI.ToggleLeft(contRect, label.text, enabled.boolValue, EditorStyles.boldLabel);
if (enabled.boolValue){
if (enabled.boolValue){
Rect evalRect = new Rect(position.x+padding, position.y+propHeight+padding, position.width-padding*2, propHeight);
Rect iterRect = new Rect(position.x+padding, position.y+propHeight*2+padding, position.width-padding*2, propHeight);

View File

@@ -0,0 +1,83 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Obi
{
class ObiEditorSettings : ScriptableObject
{
public const string m_ObiEditorSettingsPath = "Assets/ObiEditorSettings.asset";
[SerializeField] private Color m_ParticleBrush;
[SerializeField] private Color m_BrushWireframe;
[SerializeField] private Color m_Particle;
[SerializeField] private Color m_SelectedParticle;
[SerializeField] private Color m_ActiveParticle;
[SerializeField] private Gradient m_PropertyGradient;
public Color brushColor
{
get { return m_ParticleBrush; }
}
public Color brushWireframeColor
{
get { return m_BrushWireframe; }
}
public Color particleColor
{
get { return m_Particle; }
}
public Color selectedParticleColor
{
get { return m_SelectedParticle; }
}
public Color activeParticleColor
{
get { return m_ActiveParticle; }
}
public Gradient propertyGradient
{
get { return m_PropertyGradient; }
}
internal static ObiEditorSettings GetOrCreateSettings()
{
var settings = AssetDatabase.LoadAssetAtPath<ObiEditorSettings>(m_ObiEditorSettingsPath);
if (settings == null)
{
settings = ScriptableObject.CreateInstance<ObiEditorSettings>();
settings.m_ParticleBrush = new Color32(243, 77, 43, 255);
settings.m_BrushWireframe = new Color32(0, 0, 0, 128);
settings.m_Particle = new Color32(240, 240, 240, 255);
settings.m_SelectedParticle = new Color32(243, 77, 43, 255);
settings.m_ActiveParticle = new Color32(243, 243, 43, 255);
settings.m_PropertyGradient = new Gradient();
// Populate the color keys at the relative time 0 and 1 (0 and 100%)
var colorKey = new GradientColorKey[2];
colorKey[0].color = Color.grey * 0.7f;
colorKey[0].time = 0.0f;
colorKey[1].color = Color.white;
colorKey[1].time = 1.0f;
// Populate the alpha keys at relative time 0 and 1 (0 and 100%)
var alphaKey = new GradientAlphaKey[2];
alphaKey[0].alpha = 1.0f;
alphaKey[0].time = 0.0f;
alphaKey[1].alpha = 1.0f;
alphaKey[1].time = 1.0f;
settings.m_PropertyGradient.SetKeys(colorKey, alphaKey);
AssetDatabase.CreateAsset(settings, m_ObiEditorSettingsPath);
AssetDatabase.SaveAssets();
}
return settings;
}
internal static SerializedObject GetSerializedSettings()
{
return new SerializedObject(GetOrCreateSettings());
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b9656e2c54d9e4c478c74ca6d97428f8
guid: 7971633b9741349f3add282a07b0d69b
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using UnityEditor;
namespace Obi
{
[InitializeOnLoad]
public class ObiOniInitialize
{
private static BuildTargetGroup[] supportedBuildTargetGroups =
{
BuildTargetGroup.Standalone,
BuildTargetGroup.Android,
BuildTargetGroup.iOS
};
static ObiOniInitialize()
{
foreach(var group in supportedBuildTargetGroups)
{
var defines = GetDefinesList(group);
if (!defines.Contains("OBI_ONI_SUPPORTED"))
{
defines.Add("OBI_ONI_SUPPORTED");
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, string.Join(";", defines.ToArray()));
}
}
}
private static List<string> GetDefinesList(BuildTargetGroup group)
{
return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';'));
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4c8d9d8042d49436c89c515b001088ac
guid: e97d151316d5f4d16ac5ae6e68acccb6
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -15,9 +15,7 @@ namespace Obi
public static GUIContent brushWireframe = new GUIContent("Brush wireframe");
public static GUIContent particle = new GUIContent("Particle");
public static GUIContent selectedParticle = new GUIContent("Selected particle");
public static GUIContent activeParticle = new GUIContent("Active particle");
public static GUIContent propertyGradient = new GUIContent("Property gradient");
public static GUIContent particlePicking = new GUIContent("Particle GO picking");
}
const string m_ObiEditorSettingsPath = "Assets/ObiEditorSettings.asset";
@@ -54,11 +52,7 @@ namespace Obi
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_BrushWireframe"),Styles.brushWireframe);
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_Particle"),Styles.particle);
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_SelectedParticle"),Styles.selectedParticle);
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_ActiveParticle"), Styles.activeParticle);
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_PropertyGradient"), Styles.propertyGradient);
EditorGUILayout.LabelField("Scene view", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_ParticlePicking"), Styles.particlePicking);
}
// Register the SettingsProvider

View File

@@ -1,6 +1,5 @@
using UnityEditor;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using System;
using System.Collections;
@@ -41,34 +40,13 @@ namespace Obi
ObiSolver solver;
SerializedProperty backend;
SerializedProperty substeps;
SerializedProperty maxStepsPerFrame;
SerializedProperty synchronization;
SerializedProperty simulateWhenInvisible;
SerializedProperty parameters;
SerializedProperty gravity;
SerializedProperty gravitySpace;
SerializedProperty ambientWind;
SerializedProperty windSpace;
SerializedProperty useLimits;
SerializedProperty boundaryLimits;
SerializedProperty killOffLimitsParticles;
SerializedProperty worldLinearInertiaScale;
SerializedProperty worldAngularInertiaScale;
SerializedProperty foamSubsteps;
SerializedProperty foamMinNeighbors;
SerializedProperty foamCollisions;
SerializedProperty foamRadiusScale;
SerializedProperty foamVolumeDensity;
SerializedProperty foamAmbientDensity;
SerializedProperty foamScatterColor;
SerializedProperty foamAmbientColor;
SerializedProperty maxFoamVelocityStretch;
SerializedProperty foamFade;
SerializedProperty foamAccelAgingRange;
SerializedProperty foamAccelAging;
SerializedProperty distanceConstraintParameters;
SerializedProperty bendingConstraintParameters;
SerializedProperty particleCollisionConstraintParameters;
@@ -80,72 +58,37 @@ namespace Obi
SerializedProperty shapeMatchingConstraintParameters;
SerializedProperty tetherConstraintParameters;
SerializedProperty pinConstraintParameters;
SerializedProperty pinholeConstraintParameters;
SerializedProperty stitchConstraintParameters;
SerializedProperty densityConstraintParameters;
SerializedProperty stretchShearConstraintParameters;
SerializedProperty bendTwistConstraintParameters;
SerializedProperty chainConstraintParameters;
SerializedProperty maxSurfaceChunks;
SerializedProperty maxQueryResults;
SerializedProperty maxFoamParticles;
SerializedProperty maxParticleNeighbors;
SerializedProperty maxParticleContacts;
BooleanPreference solverFoldout;
BooleanPreference simulationFoldout;
BooleanPreference advectionFoldout;
BooleanPreference collisionsFoldout;
BooleanPreference constraintsFoldout;
BooleanPreference memoryFoldout;
GUIContent constraintLabelContent;
BoxBoundsHandle limitsBoxHandle;
public void OnEnable()
{
solver = (ObiSolver)target;
constraintLabelContent = new GUIContent();
limitsBoxHandle = new BoxBoundsHandle();
solverFoldout = new BooleanPreference($"{target.GetType()}.solverFoldout", true);
simulationFoldout = new BooleanPreference($"{target.GetType()}.simulationFoldout", false);
advectionFoldout = new BooleanPreference($"{target.GetType()}.advectionFoldout", false);
collisionsFoldout = new BooleanPreference($"{target.GetType()}.collisionsFoldout", false);
constraintsFoldout = new BooleanPreference($"{target.GetType()}.constraintsFoldout", false);
memoryFoldout = new BooleanPreference($"{target.GetType()}.memoryFoldout", false);
backend = serializedObject.FindProperty("m_Backend");
substeps = serializedObject.FindProperty("substeps");
maxStepsPerFrame = serializedObject.FindProperty("maxStepsPerFrame");
synchronization = serializedObject.FindProperty("synchronization");
simulateWhenInvisible = serializedObject.FindProperty("simulateWhenInvisible");
parameters = serializedObject.FindProperty("parameters");
gravity = serializedObject.FindProperty("gravity");
gravitySpace = serializedObject.FindProperty("gravitySpace");
ambientWind = serializedObject.FindProperty("ambientWind");
windSpace = serializedObject.FindProperty("windSpace");
useLimits = serializedObject.FindProperty("useLimits");
boundaryLimits = serializedObject.FindProperty("boundaryLimits");
killOffLimitsParticles = serializedObject.FindProperty("killOffLimitsParticles");
worldLinearInertiaScale = serializedObject.FindProperty("worldLinearInertiaScale");
worldAngularInertiaScale = serializedObject.FindProperty("worldAngularInertiaScale");
foamSubsteps = serializedObject.FindProperty("foamSubsteps");
foamMinNeighbors = serializedObject.FindProperty("foamMinNeighbors");
foamCollisions = serializedObject.FindProperty("foamCollisions");
foamRadiusScale = serializedObject.FindProperty("foamRadiusScale");
foamVolumeDensity = serializedObject.FindProperty("foamVolumeDensity");
foamAmbientDensity = serializedObject.FindProperty("foamAmbientDensity");
foamScatterColor = serializedObject.FindProperty("foamScatterColor");
foamAmbientColor = serializedObject.FindProperty("foamAmbientColor");
maxFoamVelocityStretch = serializedObject.FindProperty("maxFoamVelocityStretch");
foamFade = serializedObject.FindProperty("foamFade");
foamAccelAgingRange = serializedObject.FindProperty("foamAccelAgingRange");
foamAccelAging = serializedObject.FindProperty("foamAccelAging");
distanceConstraintParameters = serializedObject.FindProperty("distanceConstraintParameters");
bendingConstraintParameters = serializedObject.FindProperty("bendingConstraintParameters");
particleCollisionConstraintParameters = serializedObject.FindProperty("particleCollisionConstraintParameters");
@@ -157,45 +100,19 @@ namespace Obi
shapeMatchingConstraintParameters = serializedObject.FindProperty("shapeMatchingConstraintParameters");
tetherConstraintParameters = serializedObject.FindProperty("tetherConstraintParameters");
pinConstraintParameters = serializedObject.FindProperty("pinConstraintParameters");
pinholeConstraintParameters = serializedObject.FindProperty("pinholeConstraintParameters");
stitchConstraintParameters = serializedObject.FindProperty("stitchConstraintParameters");
densityConstraintParameters = serializedObject.FindProperty("densityConstraintParameters");
stretchShearConstraintParameters = serializedObject.FindProperty("stretchShearConstraintParameters");
bendTwistConstraintParameters = serializedObject.FindProperty("bendTwistConstraintParameters");
chainConstraintParameters = serializedObject.FindProperty("chainConstraintParameters");
maxSurfaceChunks = serializedObject.FindProperty("m_MaxSurfaceChunks");
maxQueryResults = serializedObject.FindProperty("maxQueryResults");
maxFoamParticles = serializedObject.FindProperty("maxFoamParticles");
maxParticleNeighbors = serializedObject.FindProperty("maxParticleNeighbors");
maxParticleContacts = serializedObject.FindProperty("maxParticleContacts");
}
public void OnSceneGUI()
{
if (solver.useLimits)
{
using (new Handles.DrawingScope(Color.red, solver.transform.localToWorldMatrix))
{
limitsBoxHandle.center = solver.boundaryLimits.center;
limitsBoxHandle.size = solver.boundaryLimits.size;
EditorGUI.BeginChangeCheck();
limitsBoxHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
solver.boundaryLimits = new Bounds(limitsBoxHandle.center, limitsBoxHandle.size);
EditorUtility.SetDirty(target);
}
}
}
}
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
EditorGUILayout.HelpBox("Particles:" + solver.allocParticleCount + "\n" +
"Simplices:" + solver.simplexCounts.simplexCount + "\n" +
EditorGUILayout.HelpBox("Particles:" + solver.allocParticleCount +"\n"+
"Simplices:" + solver.simplexCounts.simplexCount+"\n" +
"Contacts:" + solver.contactCount + "\n" +
"Simplex contacts:" + solver.particleContactCount, MessageType.None);
@@ -206,14 +123,13 @@ namespace Obi
EditorGUILayout.PropertyField(backend);
#if !(OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
if (backend.enumValueIndex == (int)ObiSolver.BackendType.Burst)
EditorGUILayout.HelpBox("The Burst backend depends on the following packages: Mathematics, Collections, Jobs and Burst. Please install the required dependencies. The solver will try to fall back to the Compute backend instead.", MessageType.Warning);
if (backend.enumValueIndex == (int)ObiSolver.BackendType.Burst)
EditorGUILayout.HelpBox("The Burst backend depends on the following packages: Mathematics, Collections, Jobs and Burst. The default backend (Oni) will be used instead, if possible.", MessageType.Warning);
#endif
#if !(OBI_ONI_SUPPORTED)
if (backend.enumValueIndex == (int)ObiSolver.BackendType.Oni)
EditorGUILayout.HelpBox("The Oni backend is not compatible with the target platform. Please switch to a compatible platform, or use the Burst backend instead.", MessageType.Warning);
#endif
if (!SystemInfo.supportsComputeShaders)
{
EditorGUILayout.HelpBox("This platform doesn't support compute shaders. Please switch to the Burst backend.", MessageType.Error);
}
if (EditorGUI.EndChangeCheck())
{
@@ -222,11 +138,9 @@ namespace Obi
(t as ObiSolver).UpdateBackend();
}
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("mode"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("interpolation"));
EditorGUILayout.PropertyField(synchronization);
EditorGUILayout.PropertyField(substeps);
EditorGUILayout.PropertyField(maxStepsPerFrame);
}
EditorGUILayout.EndFoldoutHeaderGroup();
@@ -235,57 +149,24 @@ namespace Obi
{
EditorGUILayout.PropertyField(gravitySpace);
EditorGUILayout.PropertyField(gravity);
EditorGUILayout.PropertyField(windSpace);
EditorGUILayout.PropertyField(ambientWind);
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("sleepThreshold"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("maxVelocity"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("maxAngularVelocity"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("damping"));
EditorGUILayout.PropertyField(worldLinearInertiaScale);
EditorGUILayout.PropertyField(worldAngularInertiaScale);
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("maxAnisotropy"));
EditorGUILayout.PropertyField(simulateWhenInvisible);
EditorGUILayout.PropertyField(useLimits);
if (useLimits.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(killOffLimitsParticles);
EditorGUILayout.PropertyField(boundaryLimits);
EditorGUI.indentLevel--;
}
}
EditorGUILayout.EndFoldoutHeaderGroup();
advectionFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(advectionFoldout, "Foam settings");
if (advectionFoldout)
{
EditorGUILayout.PropertyField(foamSubsteps);
EditorGUILayout.PropertyField(foamMinNeighbors);
EditorGUILayout.PropertyField(foamCollisions, new GUIContent("Foam Collisions (Compute only)"));
EditorGUILayout.PropertyField(foamRadiusScale);
EditorGUILayout.PropertyField(foamVolumeDensity);
EditorGUILayout.PropertyField(foamAmbientDensity);
EditorGUILayout.PropertyField(foamScatterColor);
EditorGUILayout.PropertyField(foamAmbientColor);
EditorGUILayout.PropertyField(maxFoamVelocityStretch);
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("foamGravityScale"));
EditorGUILayout.PropertyField(foamFade);
EditorGUILayout.PropertyField(foamAccelAgingRange);
EditorGUILayout.PropertyField(foamAccelAging);
}
EditorGUILayout.EndFoldoutHeaderGroup();
collisionsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(collisionsFoldout, "Collision settings");
if (collisionsFoldout)
{
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("colliderCCD"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("particleCCD"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("continuousCollisionDetection"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("collisionMargin"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("maxDepenetration"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("shockPropagation"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("surfaceCollisionIterations"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("surfaceCollisionTolerance"));
EditorGUILayout.PropertyField(parameters.FindPropertyRelative("diffusionMask"));
}
EditorGUILayout.EndFoldoutHeaderGroup();
@@ -325,9 +206,6 @@ namespace Obi
constraintLabelContent.text = "Pin";
EditorGUILayout.PropertyField(pinConstraintParameters, constraintLabelContent);
constraintLabelContent.text = "Pinhole";
EditorGUILayout.PropertyField(pinholeConstraintParameters, constraintLabelContent);
constraintLabelContent.text = "Stitch";
EditorGUILayout.PropertyField(stitchConstraintParameters, constraintLabelContent);
@@ -345,46 +223,13 @@ namespace Obi
}
EditorGUILayout.EndFoldoutHeaderGroup();
memoryFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(memoryFoldout, "Memory budget");
if (memoryFoldout)
{
EditorGUILayout.PropertyField(maxQueryResults);
EditorGUILayout.PropertyField(maxFoamParticles);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(maxSurfaceChunks);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
foreach (var t in targets)
(t as ObiSolver).dirtyRendering |= (int)Oni.RenderingSystemType.Fluid;
}
EditorGUILayout.PropertyField(maxParticleNeighbors);
EditorGUILayout.PropertyField(maxParticleContacts);
uint usedChunks = solver.usedSurfaceChunks;
float usagePercentage = usedChunks / (float)maxSurfaceChunks.intValue;
uint foamParticles = solver.initialized ? solver.implementation.activeFoamParticleCount : 0;
// memory consumption per chunk:
// (8 + 12 + 64*4 + 64*6*4 + 64*16) = 2836 bytes
EditorGUILayout.HelpBox("Active foam particles: " + foamParticles + "/" + maxFoamParticles.intValue + "\n"+
"Surface memory (Mb): " + string.Format("{0:N2}", maxSurfaceChunks.intValue * 0.002836f)+ "\n"+
"Used surface chunks: "+ usedChunks + "/"+ maxSurfaceChunks.intValue + ", hashtable usage "+ string.Format("{0:N1}", usagePercentage * 100) + "%", MessageType.None);
if (usagePercentage >= 0.5f)
{
EditorGUILayout.HelpBox("Hashtable usage should be below 50% for best performance. Increase max surface chunks if % is too high.", MessageType.Warning);
}
}
EditorGUILayout.EndFoldoutHeaderGroup();
// Apply changes to the serializedProperty
if (GUI.changed)
{
serializedObject.ApplyModifiedProperties();
solver.PushSolverParameters();
}
}
@@ -392,12 +237,15 @@ namespace Obi
[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Selected)]
static void DrawGizmoForSolver(ObiSolver solver, GizmoType gizmoType)
{
if ((gizmoType & GizmoType.InSelectionHierarchy) != 0)
{
Gizmos.color = new Color(1, 1, 1, 0.5f);
var bounds = solver.bounds;
Bounds bounds = solver.Bounds;
Gizmos.DrawWireCube(bounds.center, bounds.size);
}
}
}

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@@ -4,7 +4,6 @@ using UnityEngine.SceneManagement;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.IO;
using UnityEngine.Rendering;
namespace Obi{
@@ -128,7 +127,17 @@ namespace Obi{
public static GameObject CreateNewSolver()
{
// Root for the actors.
var root = new GameObject("Obi Solver", typeof(ObiSolver));
var root = new GameObject("Obi Solver");
ObiSolver solver = root.AddComponent<ObiSolver>();
// Try to find a fixed updater in the scene (though other kinds of updaters can exist, updating in FixedUpdate is the preferred option).
ObiFixedUpdater updater = StageUtility.GetCurrentStageHandle().FindComponentOfType<ObiFixedUpdater>();
// If we could not find an fixed updater in the scene, add one to the solver object.
if (updater == null)
updater = root.AddComponent<ObiFixedUpdater>();
// Add the solver to the updater:
updater.solvers.Add(solver);
// Works for all stages.
StageUtility.PlaceGameObjectInCurrentStage(root);
@@ -221,34 +230,7 @@ namespace Obi{
// Return the currently selected item's index
return selected;
}
public static void DrawArrowHandle(Vector3 posA, Vector3 posB, float headAngle = 30, float headLength = 0.18f)
{
Handles.DrawLine(posA, posB);
var look = Quaternion.LookRotation(posA - posB, Camera.current.transform.forward);
var one = look * Quaternion.Euler(0, 180 + headAngle, 0) * new Vector3(0, 0, 1);
var two = look * Quaternion.Euler(0, 180 - headAngle, 0) * new Vector3(0, 0, 1);
var sizeA = HandleUtility.GetHandleSize(posA) * headLength;
Handles.DrawLine(posA, posA + one * sizeA);
Handles.DrawLine(posA, posA + two * sizeA);
var sizeB = HandleUtility.GetHandleSize(posB) * headLength;
Handles.DrawLine(posB, posB - one * sizeB);
Handles.DrawLine(posB, posB - two * sizeB);
}
public static Material GetDefaultMaterial()
{
if (GraphicsSettings.defaultRenderPipeline != null)
{
return GraphicsSettings.defaultRenderPipeline.defaultMaterial;
}
else
{
return AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
}
}
}

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@@ -1,24 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace Obi
{
[CustomEditor(typeof(ObiFoamGenerator)), CanEditMultipleObjects]
public class ObiFoamGeneratorEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
DrawPropertiesExcluding(serializedObject, "m_Script");
// Apply changes to the serializedProperty
if (GUI.changed)
serializedObject.ApplyModifiedProperties();
}
}
}

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@@ -15,7 +15,6 @@ namespace Obi
SerializedProperty targetTransform;
SerializedProperty particleGroup;
SerializedProperty attachmentType;
SerializedProperty projectPosition;
SerializedProperty constrainOrientation;
SerializedProperty compliance;
SerializedProperty breakThreshold;
@@ -29,10 +28,9 @@ namespace Obi
targetTransform = serializedObject.FindProperty("m_Target");
particleGroup = serializedObject.FindProperty("m_ParticleGroup");
attachmentType = serializedObject.FindProperty("m_AttachmentType");
projectPosition = serializedObject.FindProperty("m_Projection");
constrainOrientation = serializedObject.FindProperty("m_ConstrainOrientation");
compliance = serializedObject.FindProperty("m_Compliance");
breakThreshold = serializedObject.FindProperty("breakThreshold");
breakThreshold = serializedObject.FindProperty("m_BreakThreshold");
}
public override void OnInspectorGUI()
@@ -57,16 +55,7 @@ namespace Obi
}
}
EditorGUI.BeginChangeCheck();
Transform trget = EditorGUILayout.ObjectField("Target", attachment.target, typeof(Transform), true) as Transform;
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(attachment, "Set target");
attachment.target = trget;
PrefabUtility.RecordPrefabInstancePropertyModifications(attachment);
}
EditorGUILayout.PropertyField(targetTransform, new GUIContent("Target"));
var blueprint = attachment.actor.sourceBlueprint;
if (blueprint != null)
@@ -100,7 +89,6 @@ namespace Obi
if (attachment.attachmentType == ObiParticleAttachment.AttachmentType.Dynamic)
{
EditorGUILayout.PropertyField(projectPosition, new GUIContent("Projection"));
EditorGUILayout.PropertyField(compliance, new GUIContent("Compliance"));
EditorGUILayout.PropertyField(breakThreshold, new GUIContent("Break threshold"));
}