去掉obi,使用自写绳索
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@@ -1,26 +0,0 @@
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Obi{
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#if UNITY_EDITOR
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[System.AttributeUsage(System.AttributeTargets.Field)]
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public class DisplayAs : MultiPropertyAttribute
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{
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string name;
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public DisplayAs(string name)
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{
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this.name = name;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.PropertyField(position,property,new GUIContent(name),true);
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}
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}
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#endif
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}
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