去掉obi,使用自写绳索
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@@ -1,35 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi
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{
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[Serializable]
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public class ObiParticleGroup : ScriptableObject
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{
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public List<int> particleIndices = new List<int>() { };
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public ObiActorBlueprint m_Blueprint = null;
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public ObiActorBlueprint blueprint
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{
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get { return m_Blueprint; }
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}
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public void SetSourceBlueprint(ObiActorBlueprint blueprint)
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{
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this.m_Blueprint = blueprint;
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}
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public int Count
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{
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get { return particleIndices.Count; }
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}
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public bool ContainsParticle(int index)
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{
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return particleIndices.Contains(index);
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}
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}
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}
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