去掉obi,使用自写绳索
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@@ -1,37 +0,0 @@
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using UnityEngine;
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using System.Collections;
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using System;
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namespace Obi
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{
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public interface IVolumeConstraintsUser
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{
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bool volumeConstraintsEnabled
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{
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get;
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set;
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}
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float compressionCompliance
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{
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get;
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set;
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}
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float pressure
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{
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get;
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set;
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}
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}
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[Serializable]
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public class ObiVolumeConstraintsData : ObiConstraints<ObiVolumeConstraintsBatch>
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{
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public override ObiVolumeConstraintsBatch CreateBatch(ObiVolumeConstraintsBatch source = null)
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{
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return new ObiVolumeConstraintsBatch();
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}
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}
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}
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