去掉obi,使用自写绳索
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@@ -1,26 +0,0 @@
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using UnityEngine;
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using System;
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namespace Obi
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{
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public interface ISkinConstraintsUser
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{
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bool skinConstraintsEnabled
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{
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get;
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set;
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}
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Vector3 GetSkinRadiiBackstop(ObiSkinConstraintsBatch batch, int constraintIndex);
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float GetSkinCompliance(ObiSkinConstraintsBatch batch, int constraintIndex);
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}
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[Serializable]
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public class ObiSkinConstraintsData : ObiConstraints<ObiSkinConstraintsBatch>
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{
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public override ObiSkinConstraintsBatch CreateBatch(ObiSkinConstraintsBatch source = null)
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{
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return new ObiSkinConstraintsBatch();
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}
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}
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}
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