去掉obi,使用自写绳索
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@@ -1,55 +0,0 @@
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using UnityEngine;
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using System.Collections;
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using System;
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namespace Obi
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{
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public interface IShapeMatchingConstraintsUser
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{
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bool shapeMatchingConstraintsEnabled
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{
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get;
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set;
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}
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float deformationResistance
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{
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get;
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set;
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}
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float maxDeformation
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{
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get;
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set;
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}
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float plasticYield
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{
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get;
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set;
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}
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float plasticCreep
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{
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get;
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set;
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}
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float plasticRecovery
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{
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get;
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set;
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}
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}
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[Serializable]
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public class ObiShapeMatchingConstraintsData : ObiConstraints<ObiShapeMatchingConstraintsBatch>
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{
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public override ObiShapeMatchingConstraintsBatch CreateBatch(ObiShapeMatchingConstraintsBatch source = null)
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{
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return new ObiShapeMatchingConstraintsBatch();
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}
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}
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}
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