去掉obi,使用自写绳索
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@@ -1,28 +0,0 @@
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using UnityEngine;
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using System.Collections;
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using System;
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namespace Obi
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{
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public interface IAerodynamicConstraintsUser
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{
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bool aerodynamicsEnabled
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{
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get;
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set;
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}
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float GetDrag(ObiAerodynamicConstraintsBatch batch, int constraintIndex);
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float GetLift(ObiAerodynamicConstraintsBatch batch, int constraintIndex);
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}
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[Serializable]
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public class ObiAerodynamicConstraintsData : ObiConstraints<ObiAerodynamicConstraintsBatch>
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{
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public override ObiAerodynamicConstraintsBatch CreateBatch(ObiAerodynamicConstraintsBatch source = null)
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{
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return new ObiAerodynamicConstraintsBatch();
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}
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}
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}
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