去掉obi,使用自写绳索
This commit is contained in:
@@ -1,156 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
[Serializable]
|
||||
public class ObiTetherConstraintsBatch : ObiConstraintsBatch
|
||||
{
|
||||
protected ITetherConstraintsBatchImpl m_BatchImpl;
|
||||
|
||||
/// <summary>
|
||||
/// 2 floats per constraint: maximum length and tether scale.
|
||||
/// </summary>
|
||||
[HideInInspector] public ObiNativeVector2List maxLengthsScales = new ObiNativeVector2List();
|
||||
|
||||
/// <summary>
|
||||
/// compliance value for each constraint.
|
||||
/// </summary>
|
||||
[HideInInspector] public ObiNativeFloatList stiffnesses = new ObiNativeFloatList();
|
||||
|
||||
public override Oni.ConstraintType constraintType
|
||||
{
|
||||
get { return Oni.ConstraintType.Tether; }
|
||||
}
|
||||
|
||||
public override IConstraintsBatchImpl implementation
|
||||
{
|
||||
get { return m_BatchImpl; }
|
||||
}
|
||||
|
||||
public ObiTetherConstraintsBatch(ObiTetherConstraintsData constraints = null) : base()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddConstraint(Vector2Int indices, float maxLength, float scale)
|
||||
{
|
||||
RegisterConstraint();
|
||||
|
||||
particleIndices.Add(indices[0]);
|
||||
particleIndices.Add(indices[1]);
|
||||
maxLengthsScales.Add(new Vector2(maxLength, scale));
|
||||
stiffnesses.Add(0);
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
particleIndices.Clear();
|
||||
maxLengthsScales.Clear();
|
||||
stiffnesses.Clear();
|
||||
}
|
||||
|
||||
public override void GetParticlesInvolved(int index, List<int> particles)
|
||||
{
|
||||
particles.Add(particleIndices[index * 2]);
|
||||
particles.Add(particleIndices[index * 2 + 1]);
|
||||
}
|
||||
|
||||
protected override void SwapConstraints(int sourceIndex, int destIndex)
|
||||
{
|
||||
particleIndices.Swap(sourceIndex * 2, destIndex * 2);
|
||||
particleIndices.Swap(sourceIndex * 2 + 1, destIndex * 2 + 1);
|
||||
maxLengthsScales.Swap(sourceIndex, destIndex);
|
||||
stiffnesses.Swap(sourceIndex, destIndex);
|
||||
}
|
||||
|
||||
public override void Merge(ObiActor actor, IObiConstraintsBatch other)
|
||||
{
|
||||
var batch = other as ObiTetherConstraintsBatch;
|
||||
var user = actor as ITetherConstraintsUser;
|
||||
|
||||
if (batch != null && user != null)
|
||||
{
|
||||
if (!user.tetherConstraintsEnabled)
|
||||
return;
|
||||
|
||||
particleIndices.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2);
|
||||
maxLengthsScales.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
stiffnesses.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
|
||||
stiffnesses.CopyReplicate(user.tetherCompliance, m_ActiveConstraintCount, batch.activeConstraintCount);
|
||||
|
||||
for (int i = 0; i < batch.activeConstraintCount * 2; ++i)
|
||||
particleIndices[m_ActiveConstraintCount * 2 + i] = actor.solverIndices[batch.particleIndices[i]];
|
||||
|
||||
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
||||
maxLengthsScales[m_ActiveConstraintCount + i] = new Vector2(batch.maxLengthsScales[i].x, user.tetherScale);
|
||||
|
||||
base.Merge(actor, other);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToSolver(ObiSolver solver)
|
||||
{
|
||||
// Create distance constraints batch directly.
|
||||
m_BatchImpl = solver.implementation.CreateConstraintsBatch(constraintType) as ITetherConstraintsBatchImpl;
|
||||
|
||||
if (m_BatchImpl != null)
|
||||
m_BatchImpl.SetTetherConstraints(particleIndices, maxLengthsScales, stiffnesses, lambdas, m_ActiveConstraintCount);
|
||||
}
|
||||
|
||||
public override void RemoveFromSolver(ObiSolver solver)
|
||||
{
|
||||
base.RemoveFromSolver(solver);
|
||||
|
||||
maxLengthsScales.Dispose();
|
||||
stiffnesses.Dispose();
|
||||
|
||||
//Remove batch:
|
||||
solver.implementation.DestroyConstraintsBatch(m_BatchImpl as IConstraintsBatchImpl);
|
||||
}
|
||||
|
||||
/*public override void AddToSolver(ObiSolver solver)
|
||||
{
|
||||
// create and add the implementation:
|
||||
if (m_Constraints != null && m_Constraints.implementation != null)
|
||||
{
|
||||
m_BatchImpl = m_Constraints.implementation.CreateConstraintsBatch();
|
||||
}
|
||||
|
||||
if (m_BatchImpl != null)
|
||||
{
|
||||
lambdas.Clear();
|
||||
for (int i = 0; i < stiffnesses.count; i++)
|
||||
{
|
||||
//particleIndices[i * 2] = constraints.GetActor().solverIndices[m_Source.particleIndices[i * 2]];
|
||||
//particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[m_Source.particleIndices[i * 2 + 1]];
|
||||
lambdas.Add(0);
|
||||
}
|
||||
|
||||
m_BatchImpl.SetTetherConstraints(particleIndices, maxLengthsScales, stiffnesses, lambdas, m_ConstraintCount);
|
||||
m_BatchImpl.SetActiveConstraints(m_ActiveConstraintCount);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void RemoveFromSolver(ObiSolver solver)
|
||||
{
|
||||
if (m_Constraints != null && m_Constraints.implementation != null)
|
||||
m_Constraints.implementation.RemoveBatch(m_BatchImpl);
|
||||
}*/
|
||||
|
||||
public void SetParameters(float compliance, float scale)
|
||||
{
|
||||
for (int i = 0; i < stiffnesses.count; i++)
|
||||
{
|
||||
stiffnesses[i] = compliance;
|
||||
maxLengthsScales[i] = new Vector2(maxLengthsScales[i].x, scale);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user