去掉obi,使用自写绳索
This commit is contained in:
@@ -1,133 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
[Serializable]
|
||||
public class ObiChainConstraintsBatch : ObiConstraintsBatch
|
||||
{
|
||||
protected IChainConstraintsBatchImpl m_BatchImpl;
|
||||
|
||||
/// <summary>
|
||||
/// index of the first particle for each constraint.
|
||||
/// </summary>
|
||||
[HideInInspector] public ObiNativeIntList firstParticle = new ObiNativeIntList();
|
||||
|
||||
/// <summary>
|
||||
/// number of particles for each constraint.
|
||||
/// </summary>
|
||||
[HideInInspector] public ObiNativeIntList numParticles = new ObiNativeIntList();
|
||||
|
||||
/// <summary>
|
||||
/// min/max lenghts for each constraint.
|
||||
/// </summary>
|
||||
[HideInInspector] public ObiNativeVector2List lengths = new ObiNativeVector2List();
|
||||
|
||||
public override Oni.ConstraintType constraintType
|
||||
{
|
||||
get { return Oni.ConstraintType.Chain; }
|
||||
}
|
||||
|
||||
public override IConstraintsBatchImpl implementation
|
||||
{
|
||||
get { return m_BatchImpl; }
|
||||
}
|
||||
|
||||
public ObiChainConstraintsBatch(ObiChainConstraintsData constraints = null) : base()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddConstraint(int[] indices, float restLength, float stretchStiffness, float compressionStiffness)
|
||||
{
|
||||
RegisterConstraint();
|
||||
|
||||
firstParticle.Add((int)particleIndices.count);
|
||||
numParticles.Add((int)indices.Length);
|
||||
particleIndices.AddRange(indices);
|
||||
lengths.Add(new Vector2(restLength, restLength));
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
particleIndices.Clear();
|
||||
firstParticle.Clear();
|
||||
numParticles.Clear();
|
||||
lengths.Clear();
|
||||
}
|
||||
|
||||
public override void GetParticlesInvolved(int index, List<int> particles)
|
||||
{
|
||||
//TODO.
|
||||
}
|
||||
|
||||
protected override void SwapConstraints(int sourceIndex, int destIndex)
|
||||
{
|
||||
firstParticle.Swap(sourceIndex, destIndex);
|
||||
numParticles.Swap(sourceIndex, destIndex);
|
||||
lengths.Swap(sourceIndex, destIndex);
|
||||
}
|
||||
|
||||
public override void Merge(ObiActor actor, IObiConstraintsBatch other)
|
||||
{
|
||||
var batch = other as ObiChainConstraintsBatch;
|
||||
var user = actor as IChainConstraintsUser;
|
||||
|
||||
if (batch != null && user != null)
|
||||
{
|
||||
if (!user.chainConstraintsEnabled)
|
||||
return;
|
||||
|
||||
int initialIndexCount = particleIndices.count;
|
||||
|
||||
int numActiveIndices = 0;
|
||||
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
||||
numActiveIndices += batch.numParticles[i];
|
||||
|
||||
particleIndices.ResizeUninitialized(initialIndexCount + numActiveIndices);
|
||||
firstParticle.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
numParticles.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
lengths.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
||||
|
||||
numParticles.CopyFrom(batch.numParticles, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
|
||||
|
||||
for (int i = 0; i < numActiveIndices; ++i)
|
||||
particleIndices[initialIndexCount + i] = actor.solverIndices[batch.particleIndices[i]];
|
||||
|
||||
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
||||
{
|
||||
firstParticle[m_ActiveConstraintCount + i] = batch.firstParticle[i] + initialIndexCount;
|
||||
lengths[m_ActiveConstraintCount + i] = new Vector2(batch.lengths[i].y * user.tightness, batch.lengths[i].y);
|
||||
}
|
||||
|
||||
|
||||
base.Merge(actor, other);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToSolver(ObiSolver solver)
|
||||
{
|
||||
// Create distance constraints batch directly.
|
||||
m_BatchImpl = solver.implementation.CreateConstraintsBatch(constraintType) as IChainConstraintsBatchImpl;
|
||||
|
||||
if (m_BatchImpl != null)
|
||||
m_BatchImpl.SetChainConstraints(particleIndices, lengths, firstParticle, numParticles, m_ActiveConstraintCount);
|
||||
|
||||
}
|
||||
|
||||
public override void RemoveFromSolver(ObiSolver solver)
|
||||
{
|
||||
base.RemoveFromSolver(solver);
|
||||
|
||||
firstParticle.Dispose();
|
||||
numParticles.Dispose();
|
||||
lengths.Dispose();
|
||||
|
||||
//Remove batch:
|
||||
solver.implementation.DestroyConstraintsBatch(m_BatchImpl as IConstraintsBatchImpl);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user