去掉obi,使用自写绳索
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@@ -1,13 +0,0 @@
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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public interface IStructuralConstraintBatch
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{
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float GetRestLength(int index);
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void SetRestLength(int index, float restLength);
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ParticlePair GetParticleIndices(int index);
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}
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}
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