去掉obi,使用自写绳索
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@@ -1,10 +0,0 @@
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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public interface IChainConstraintsBatchImpl : IConstraintsBatchImpl
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{
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void SetChainConstraints(ObiNativeIntList particleIndices, ObiNativeVector2List restLengths, ObiNativeIntList firstIndex, ObiNativeIntList numIndex, int count);
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}
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}
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