去掉obi,使用自写绳索
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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public interface IBendConstraintsBatchImpl : IConstraintsBatchImpl
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{
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void SetBendConstraints(ObiNativeIntList particleIndices, ObiNativeFloatList restBends, ObiNativeVector2List bendingStiffnesses, ObiNativeVector2List plasticity, ObiNativeFloatList lambdas, int count);
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}
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}
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