去掉obi,使用自写绳索
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@@ -1,24 +0,0 @@
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using UnityEngine;
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using System.Collections;
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using Unity.Jobs;
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namespace Obi
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{
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public interface IColliderWorldImpl
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{
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int referenceCount { get; }
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void UpdateWorld(float deltaTime);
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void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms);
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void SetForceZones(ObiNativeForceZoneList forceZones);
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void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
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void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
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void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
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void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
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void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
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void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 89f411e99368641bda6ba6dd0864c8c6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,27 +0,0 @@
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using UnityEngine;
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using System.Collections;
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using Unity.Jobs;
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namespace Obi
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{
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public interface IColliderWorldImpl
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{
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<<<<<<< HEAD
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void UpdateWorld(float deltaTime);
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=======
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int referenceCount { get; }
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void UpdateWorld();
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>>>>>>> 56Hotfix
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void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms, int count);
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void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
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void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
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void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
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void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
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void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
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void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
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}
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}
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 1a37affa245de4938b08eb9ff13f2c13
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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