去掉obi,使用自写绳索

This commit is contained in:
2026-02-23 20:51:03 +08:00
parent cb636f862d
commit 91e2309eeb
2011 changed files with 2593 additions and 190578 deletions

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@@ -1,24 +0,0 @@
using UnityEngine;
using System.Collections;
using Unity.Jobs;
namespace Obi
{
public interface IColliderWorldImpl
{
int referenceCount { get; }
void UpdateWorld(float deltaTime);
void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms);
void SetForceZones(ObiNativeForceZoneList forceZones);
void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
}
}

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@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
using UnityEngine;
using System.Collections;
using Unity.Jobs;
namespace Obi
{
public interface IColliderWorldImpl
{
<<<<<<< HEAD
void UpdateWorld(float deltaTime);
=======
int referenceCount { get; }
void UpdateWorld();
>>>>>>> 56Hotfix
void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms, int count);
void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
}
}

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@@ -1,7 +0,0 @@
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