去掉obi,使用自写绳索

This commit is contained in:
2026-02-23 20:51:03 +08:00
parent cb636f862d
commit 91e2309eeb
2011 changed files with 2593 additions and 190578 deletions

View File

@@ -1,33 +0,0 @@
#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
using Unity.Mathematics;
using Unity.Burst;
using System;
using System.Collections;
namespace Obi
{
[BurstCompile]
struct FindFluidParticlesJob : IJob
{
[ReadOnly] public NativeArray<int> activeParticles;
[ReadOnly] public NativeArray<int> phases;
public NativeList<int> fluidParticles;
public void Execute()
{
fluidParticles.Clear();
for (int i = 0; i < activeParticles.Length; ++i)
{
int p = activeParticles[i];
if ((phases[p] & (int)ObiUtils.ParticleFlags.Fluid) != 0)
fluidParticles.Add(p);
}
}
}
}
#endif