去掉obi,使用自写绳索
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using Unity.Mathematics;
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using Unity.Collections;
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namespace Obi
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{
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public struct BurstQueryResult
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{
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public float4 simplexBary; // point A, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders.
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public float4 queryPoint; // point B, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders.
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public float4 normal;
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public float distance;
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public float distanceAlongRay;
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public int simplexIndex;
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public int queryIndex;
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}
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}
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#endif
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