去掉obi,使用自写绳索
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@@ -1,19 +0,0 @@
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using System;
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using Unity.Mathematics;
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namespace Obi
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{
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public struct FluidInteraction : IConstraint
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{
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public float4 gradient;
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public float avgKernel;
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public float avgGradient;
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public int particleA;
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public int particleB;
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public int GetParticleCount() { return 2; }
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public int GetParticle(int index) { return index == 0 ? particleA : particleB; }
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}
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}
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#endif
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