去掉obi,使用自写绳索
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using System;
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using UnityEngine;
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using Unity.Collections;
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using Unity.Mathematics;
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namespace Obi
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{
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public struct BurstRigidbody
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{
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public float4x4 inverseInertiaTensor;
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public float4 velocity;
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public float4 angularVelocity;
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public float4 com;
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public float inverseMass;
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public int constraintCount;
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private int pad1;
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private int pad2;
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}
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}
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#endif
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