去掉obi,使用自写绳索
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using UnityEngine;
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using Unity.Jobs;
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using Unity.Mathematics;
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using Unity.Collections;
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using System;
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using System.Collections;
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namespace Obi
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{
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public class BurstBackend : IObiBackend
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{
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#region Solver
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public ISolverImpl CreateSolver(ObiSolver solver, int capacity)
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{
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return new BurstSolverImpl(solver);
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}
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public void DestroySolver(ISolverImpl solver)
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{
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if (solver != null)
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solver.Destroy();
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}
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#endregion
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}
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}
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#endif
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