去掉obi,使用自写绳索
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using UnityEngine;
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using System.Collections;
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namespace Obi
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{
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// Interface for classes that hold a collection of particles. Contains method to get common particle properties.
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public interface IObiParticleCollection
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{
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int particleCount { get; }
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int activeParticleCount { get; }
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bool usesOrientedParticles { get; }
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int GetParticleRuntimeIndex(int index); // returns solver or blueprint index, depending on implementation.
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Vector3 GetParticlePosition(int index);
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Quaternion GetParticleOrientation(int index);
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Vector3 GetParticleRestPosition(int index);
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Quaternion GetParticleRestOrientation(int index);
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void GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3);
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float GetParticleMaxRadius(int index);
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Color GetParticleColor(int index);
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}
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}
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fileFormatVersion: 2
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guid: 0281a989d5aa445b0bcb43597806adf7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 4602f0908b7ed409dbe198de06df8955
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timeCreated: 1449041314
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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