去掉obi,使用自写绳索
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@@ -1,55 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi{
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[CustomEditor(typeof(ObiRopeExtrudedRenderer)), CanEditMultipleObjects]
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public class ObiRopeExtrudedRendererEditor : Editor
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{
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ObiRopeExtrudedRenderer renderer;
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public void OnEnable(){
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renderer = (ObiRopeExtrudedRenderer)target;
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}
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[MenuItem("CONTEXT/ObiRopeExtrudedRenderer/Bake mesh")]
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static void Bake(MenuCommand command)
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{
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ObiRopeExtrudedRenderer renderer = (ObiRopeExtrudedRenderer)command.context;
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if (renderer.actor.isLoaded)
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{
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var system = renderer.actor.solver.GetRenderSystem<ObiRopeExtrudedRenderer>() as ObiExtrudedRopeRenderSystem;
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if (system != null)
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{
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var mesh = new Mesh();
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system.BakeMesh(renderer, ref mesh, true);
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ObiEditorUtils.SaveMesh(mesh, "Save rope mesh", "rope mesh");
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GameObject.DestroyImmediate(mesh);
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}
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}
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}
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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