去掉obi,使用自写绳索
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@@ -1,54 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi{
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[CustomEditor(typeof(ObiRopeChainRenderer)), CanEditMultipleObjects]
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public class ObiRopeChainRendererEditor : Editor
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{
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ObiRopeChainRenderer renderer;
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public void OnEnable(){
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renderer = (ObiRopeChainRenderer)target;
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}
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[MenuItem("CONTEXT/ObiRopeChainRenderer/Bake mesh")]
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static void Bake(MenuCommand command)
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{
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ObiRopeChainRenderer renderer = (ObiRopeChainRenderer)command.context;
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if (renderer.actor.isLoaded)
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{
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var system = renderer.actor.solver.GetRenderSystem<ObiRopeChainRenderer>() as ObiChainRopeRenderSystem;
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if (system != null)
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{
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var mesh = new Mesh();
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system.BakeMesh(renderer, ref mesh, true);
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ObiEditorUtils.SaveMesh(mesh, "Save chain mesh", "chain mesh");
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GameObject.DestroyImmediate(mesh);
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}
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}
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}
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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