去掉obi,使用自写绳索
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@@ -1,37 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi
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{
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[CustomEditor(typeof(ObiPathSmoother), true), CanEditMultipleObjects]
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public class ObiPathSmootherEditor : Editor
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{
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ObiPathSmoother shape;
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public void OnEnable()
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{
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shape = (ObiPathSmoother)target;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject, "m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed)
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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