去掉obi,使用自写绳索
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@@ -1,73 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Obi{
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public class ObiDraggableIcon {
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public static bool Draw(bool selected, int id, ref Vector2 position, Color color){
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Texture texture = Resources.Load<Texture2D>("Dot");
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int controlID = GUIUtility.GetControlID(id,FocusType.Passive);
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// select vertex on mouse click:
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switch (Event.current.GetTypeForControl(controlID)){
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case EventType.MouseDown:
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Rect area = new Rect (position.x-5, position.y-5, 10, 10);
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if (area.Contains(Event.current.mousePosition))
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{
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selected = true;
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GUIUtility.hotControl = controlID;
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Event.current.Use();
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}else if ((Event.current.modifiers & EventModifiers.Shift) == 0 && (Event.current.modifiers & EventModifiers.Command) == 0){
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selected = false;
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}
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break;
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case EventType.MouseDrag:
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if (GUIUtility.hotControl == controlID){
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position = Event.current.mousePosition;
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GUI.changed = true;
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Event.current.Use();
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}
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break;
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case EventType.MouseUp:
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if (GUIUtility.hotControl == controlID){
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GUIUtility.hotControl = 0;
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Event.current.Use();
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}
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break;
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case EventType.Repaint:
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Color oldColor = GUI.color;
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GUI.color = selected ? ObiEditorSettings.GetOrCreateSettings().selectedParticleColor : ObiEditorSettings.GetOrCreateSettings().particleColor;
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Rect rect = new Rect (position.x-2, position.y-2, 4, 4);
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GUI.Box(rect,EditorGUIUtility.whiteTexture);
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GUI.color = oldColor;
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break;
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}
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return selected;
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}
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}
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}
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