去掉obi,使用自写绳索
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@@ -1,30 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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namespace Obi
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{
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[CustomPropertyDrawer(typeof(ObiBone.IgnoredBone))]
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public class IgnoredBoneDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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GUI.Box(EditorGUI.IndentedRect(position), GUIContent.none, ObiEditorUtils.GetToggleablePropertyGroupStyle());
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var rect = new Rect(position.x + 4, position.y + EditorGUIUtility.standardVerticalSpacing, position.width - 8, EditorGUIUtility.singleLineHeight);
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EditorGUI.PropertyField(rect, property.FindPropertyRelative("bone"), label);
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rect.position = new Vector2(rect.position.x, rect.position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing);
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EditorGUI.PropertyField(rect, property.FindPropertyRelative("ignoreChildren"));
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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int lineCount = 2;
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return EditorGUIUtility.singleLineHeight * lineCount + EditorGUIUtility.standardVerticalSpacing * (lineCount + 1);
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}
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}
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}
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