去掉obi,使用自写绳索
This commit is contained in:
@@ -1,29 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(ObiBone.BonePropertyCurve))]
|
||||
public class BonePropertyCurveDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
float curveFieldWidth = (position.width - EditorGUIUtility.labelWidth) * 0.5f;
|
||||
|
||||
var multRect = new Rect(position.x, position.y, position.width - curveFieldWidth, position.height);
|
||||
EditorGUI.PropertyField(multRect, property.FindPropertyRelative("multiplier"), label);
|
||||
|
||||
var indent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
|
||||
var curveRect = new Rect(position.x + position.width - curveFieldWidth + 3, position.y, curveFieldWidth - 3, position.height);
|
||||
EditorGUI.CurveField(curveRect, property.FindPropertyRelative("curve"), Color.green, new Rect(0, 0, 1, 1), GUIContent.none);
|
||||
|
||||
EditorGUI.indentLevel = indent;
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user