去掉obi,使用自写绳索

This commit is contained in:
2026-02-23 20:51:03 +08:00
parent cb636f862d
commit 91e2309eeb
2011 changed files with 2593 additions and 190578 deletions

View File

@@ -1,95 +0,0 @@
Shader "Obi/PropertyGradientMaterial" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
Offset -0.5, -0.5
Cull Back
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct vin{
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 pos: POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
v2f vert(vin v) {
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.texcoord = v.texcoord;
o.color = v.color;
return o;
}
fixed4 frag(v2f i) : SV_Target {
return i.color;
}
ENDCG
}
Pass {
Offset -1, -1
Cull Back
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct vin{
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 pos: POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
v2f vert(vin v) {
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.texcoord = v.texcoord;
o.color = v.color;
return o;
}
fixed4 frag(v2f i) : SV_Target {
return i.color;
}
ENDCG
}
}
}