去掉obi,使用自写绳索
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@@ -1,81 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Obi
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{
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class ObiSettingsProvider : SettingsProvider
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{
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private SerializedObject m_ObiSettings;
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class Styles
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{
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public static GUIContent particleBrush = new GUIContent("Brush");
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public static GUIContent brushWireframe = new GUIContent("Brush wireframe");
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public static GUIContent particle = new GUIContent("Particle");
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public static GUIContent selectedParticle = new GUIContent("Selected particle");
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public static GUIContent activeParticle = new GUIContent("Active particle");
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public static GUIContent propertyGradient = new GUIContent("Property gradient");
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public static GUIContent particlePicking = new GUIContent("Particle GO picking");
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}
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const string m_ObiEditorSettingsPath = "Assets/ObiEditorSettings.asset";
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public ObiSettingsProvider(string path, SettingsScope scope = SettingsScope.User)
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: base(path, scope) { }
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public static bool IsSettingsAvailable()
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{
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return File.Exists(m_ObiEditorSettingsPath);
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}
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#if UNITY_2019_1_OR_NEWER
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public override void OnActivate(string searchContext, UnityEngine.UIElements.VisualElement rootElement)
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#else
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public override void OnActivate(string searchContext, UnityEngine.Experimental.UIElements.VisualElement rootElement)
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#endif
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{
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// This function is called when the user clicks on the MyCustom element in the Settings window.
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m_ObiSettings = ObiEditorSettings.GetSerializedSettings();
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}
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public override void OnDeactivate()
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{
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base.OnDeactivate();
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if (m_ObiSettings != null)
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m_ObiSettings.ApplyModifiedProperties();
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}
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public override void OnGUI(string searchContext)
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{
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EditorGUILayout.LabelField("Colors", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_ParticleBrush"), Styles.particleBrush);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_BrushWireframe"),Styles.brushWireframe);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_Particle"),Styles.particle);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_SelectedParticle"),Styles.selectedParticle);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_ActiveParticle"), Styles.activeParticle);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_PropertyGradient"), Styles.propertyGradient);
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EditorGUILayout.LabelField("Scene view", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ObiSettings.FindProperty("m_ParticlePicking"), Styles.particlePicking);
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}
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// Register the SettingsProvider
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[SettingsProvider]
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public static SettingsProvider CreateMyCustomSettingsProvider()
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{
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if (IsSettingsAvailable())
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{
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var provider = new ObiSettingsProvider("Preferences/Obi", SettingsScope.User);
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// Automatically extract all keywords from the Styles.
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provider.keywords = GetSearchKeywordsFromGUIContentProperties<Styles>();
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return provider;
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}
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// Settings Asset doesn't exist yet; no need to display anything in the Settings window.
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return null;
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}
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}
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}
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