去掉obi,使用自写绳索
This commit is contained in:
@@ -1,54 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
public class ObiBlueprintRenderModeShapeMatchingConstraints : ObiBlueprintRenderMode
|
||||
{
|
||||
public override string name
|
||||
{
|
||||
get { return "Shape matching clusters"; }
|
||||
}
|
||||
|
||||
public ObiBlueprintRenderModeShapeMatchingConstraints(ObiActorBlueprintEditor editor) : base(editor)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSceneRepaint(SceneView sceneView)
|
||||
{
|
||||
|
||||
using (new Handles.DrawingScope(Color.cyan, Matrix4x4.identity))
|
||||
{
|
||||
var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.ShapeMatching) as ObiConstraints<ObiShapeMatchingConstraintsBatch>;
|
||||
if (constraints != null)
|
||||
{
|
||||
List<Vector3> lines = new List<Vector3>();
|
||||
|
||||
foreach (var batch in constraints.batches)
|
||||
{
|
||||
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
||||
{
|
||||
int first = batch.firstIndex[i];
|
||||
Vector3 p1 = editor.blueprint.GetParticlePosition(batch.particleIndices[first]);
|
||||
|
||||
for (int j = 1; j < batch.numIndices[i]; ++j)
|
||||
{
|
||||
|
||||
int index = first + j;
|
||||
Vector3 p2 = editor.blueprint.GetParticlePosition(batch.particleIndices[index]);
|
||||
|
||||
lines.Add(p1);
|
||||
lines.Add(p2);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Handles.DrawLines(lines.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user