去掉obi,使用自写绳索
This commit is contained in:
@@ -1,37 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
public class ObiBlueprintRadius : ObiBlueprintFloatProperty
|
||||
{
|
||||
|
||||
public ObiBlueprintRadius(ObiActorBlueprintEditor editor) : base(editor,0.0000001f)
|
||||
{
|
||||
brushModes.Add(new ObiFloatPaintBrushMode(this));
|
||||
brushModes.Add(new ObiFloatAddBrushMode(this));
|
||||
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
|
||||
brushModes.Add(new ObiFloatSmoothBrushMode(this));
|
||||
}
|
||||
|
||||
public override string name
|
||||
{
|
||||
get { return "Radius"; }
|
||||
}
|
||||
|
||||
public override float Get(int index)
|
||||
{
|
||||
return editor.blueprint.principalRadii[index][0];
|
||||
}
|
||||
public override void Set(int index, float value)
|
||||
{
|
||||
value = Mathf.Max(0.0000001f, value);
|
||||
float ratio = value / Get(index);
|
||||
editor.blueprint.principalRadii[index] = editor.blueprint.principalRadii[index] * ratio;
|
||||
editor.blueprint.edited = true;
|
||||
}
|
||||
public override bool Masked(int index)
|
||||
{
|
||||
return !editor.Editable(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user